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  • | class= Deep Space Transport | grouping= Transport Ships
    5 Кб (582 слова) - 00:37, 26 июня 2025
  • | grouping= Transport Ships '''Transport Ships bonuses (per skill level):'''<br>
    6 Кб (755 слов) - 00:38, 26 июня 2025
  • | grouping=Special Edition Industrial Ships ...at new pilots can be trained quickly and efficiently, allowing for optimal transport labor wages.<br><br>A later addition under the new "Miasmos" moniker includ
    4 Кб (459 слов) - 01:12, 26 июня 2025
  • |Skill at producing advanced capital ships. Reduces manufacturing time. |Skill at producing advanced industrial ships. Reduces manufacturing time.
    8 Кб (1043 слова) - 19:26, 23 июня 2025
  • Perception and Willpower are vital to learning to pilot new ships. |Required for Capital Ships. Bonus to agility for ships requiring this skill.
    42 Кб (5355 слов) - 19:29, 23 июня 2025
  • ...on a decommissioned [[Pacifier]]-class CONCORD frigate, this swift armored transport is typically used by the Directive Enforcement Department to ensure secure The Council Diplomatic Shuttle is one of very few ships in the game with multiple sensor strengths with 8 radar, magnetometric, gra
    4 Кб (495 слов) - 00:36, 26 июня 2025
  • ..., the hold also contains several sealed subchambers, allowing it to safely transport and maintain suitable environments for almost any kind of Reagent, Organism ...m/news/view/equinox-in-focus-new-upwell-ships Equinox in Focus: New Upwell Ships]
    6 Кб (765 слов) - 00:38, 26 июня 2025
  • ...only a short time and collapse when either their lifespan ends or too many ships have passed through them. ...pace to Wormhole Space Wormholes''' provide the sole means of interstellar transport between distinct W-Space systems, since there are no gates available. Their
    17 Кб (2847 слов) - 22:21, 25 июня 2025
  • ...lves. These hitpoints are used for [[tanking]] incoming damage. Nearly all ships have module slots, allowing them to fit modules such as (but not limited to All ships have [[capacitor]] banks, similar to a gigantic battery. The engines charge
    19 Кб (2984 слова) - 19:16, 17 декабря 2025
  • This guide aims to provide an overview of the different ships and their roles rather than specific fits. ...is one of the four playable factions and has a unique and distinct line of ships.
    26 Кб (4405 слов) - 19:37, 28 июня 2025
  • ...of the four playable factions and, like the others, has a distinct line of ships with specific quirks and abilities. The following traits are shared by most or all Amarr ships:
    20 Кб (3309 слов) - 22:42, 12 января 2025
  • ...e]] and accept that [[Wormholes]] will be their sole means of interstellar transport. The new player-owned [[Citadels]] are replacing the functionality of the o ...are inhabited by [[Sleepers]], which provide the materials to build Tech 3 Ships ([[Tactical Destroyers]] and [[Strategic Cruiser]]). Bringing a [[Dreadnoug
    32 Кб (4724 слова) - 22:28, 25 июня 2025
  • ...ules or drones, and [[ORE Basic Ship and Skill Overview|specialized mining ships]] also exist. ...and structures are constantly being destroyed and replaced, and replacing ships and structures requires materials. Mining in fleets with boosts can earn 15
    46 Кб (7556 слов) - 18:54, 23 июня 2025