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	<title>Шаблон:GetSkillAlpha - История изменений</title>
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	<updated>2026-07-29T02:58:30Z</updated>
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		<title>Cingulari: Новая страница: «&lt;includeonly&gt;{{#switch: {{{1|}}} &lt;!--------- SKILL GROUP: Armor ----------&gt;  | Armor Layering = I  | Capital Remote Armor Repair Systems = 0  | Capital Remote Hull Repair Systems = 0  | Capital Repair Systems = 0  | EM Armor Compensation = II  | Explosive Armor Compensation = II  | Hull Upgrades = V  | Kinetic Armor Compensation = II  | Mechanics = V  | Remote Armor Repair Systems = III  | Remote Hull Repair Systems = II  | Repair Systems = V  | Thermal Armo...»</title>
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		<updated>2025-06-23T16:16:44Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «&amp;lt;includeonly&amp;gt;{{#switch: {{{1|}}} &amp;lt;!--------- SKILL GROUP: Armor ----------&amp;gt;  | Armor Layering = I  | Capital Remote Armor Repair Systems = 0  | Capital Remote Hull Repair Systems = 0  | Capital Repair Systems = 0  | EM Armor Compensation = II  | Explosive Armor Compensation = II  | Hull Upgrades = V  | Kinetic Armor Compensation = II  | Mechanics = V  | Remote Armor Repair Systems = III  | Remote Hull Repair Systems = II  | Repair Systems = V  | Thermal Armo...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|}}}&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Armor ----------&amp;gt;&lt;br /&gt;
 | Armor Layering = I&lt;br /&gt;
 | Capital Remote Armor Repair Systems = 0&lt;br /&gt;
 | Capital Remote Hull Repair Systems = 0&lt;br /&gt;
 | Capital Repair Systems = 0&lt;br /&gt;
 | EM Armor Compensation = II&lt;br /&gt;
 | Explosive Armor Compensation = II&lt;br /&gt;
 | Hull Upgrades = V&lt;br /&gt;
 | Kinetic Armor Compensation = II&lt;br /&gt;
 | Mechanics = V&lt;br /&gt;
 | Remote Armor Repair Systems = III&lt;br /&gt;
 | Remote Hull Repair Systems = II&lt;br /&gt;
 | Repair Systems = V&lt;br /&gt;
 | Thermal Armor Compensation = II&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Corporation Management ----------&amp;gt;&lt;br /&gt;
 | Corporation Management = I&lt;br /&gt;
 | Diplomatic Relations = 0&lt;br /&gt;
 | Empire Control = 0&lt;br /&gt;
 | Megacorp Management = 0&lt;br /&gt;
 | Sovereignty = 0&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Drones ----------&amp;gt;&lt;br /&gt;
 | Advanced Drone Avionics = 0&lt;br /&gt;
 | Amarr Drone Specialization = II&lt;br /&gt;
 | Caldari Drone Specialization = II&lt;br /&gt;
 | Drone Avionics = IV&lt;br /&gt;
 | Drone Durability = IV&lt;br /&gt;
 | Drone Interfacing = III&lt;br /&gt;
 | Drone Navigation = IV&lt;br /&gt;
 | Drone Sharpshooting = IV&lt;br /&gt;
 | Drones = V&lt;br /&gt;
 | Fighter Hangar Management = 0&lt;br /&gt;
 | Fighters = 0&lt;br /&gt;
 | Gallente Drone Specialization = II&lt;br /&gt;
 | Heavy Drone Operation = III&lt;br /&gt;
 | Heavy Fighters = 0&lt;br /&gt;
 | Ice Harvesting Drone Operation = 0&lt;br /&gt;
 | Ice Harvesting Drone Specialization = 0&lt;br /&gt;
 | Light Drone Operation = V&lt;br /&gt;
 | Light Fighters = 0&lt;br /&gt;
 | Medium Drone Operation = IV&lt;br /&gt;
 | Mining Drone Operation = 0&lt;br /&gt;
 | Mining Drone Specialization = 0&lt;br /&gt;
 | Minmatar Drone Specialization = II&lt;br /&gt;
 | Mutated Drone Specialization = 0&lt;br /&gt;
 | Repair Drone Operation = II&lt;br /&gt;
 | Salvage Drone Operation = 0&lt;br /&gt;
 | Salvage Drone Specialization = 0&lt;br /&gt;
 | Sentry Drone Interfacing = 0&lt;br /&gt;
 | Support Fighters = 0&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Electronic Systems ----------&amp;gt;&lt;br /&gt;
 | Burst Projector Operation = 0&lt;br /&gt;
 | Cloaking = 0&lt;br /&gt;
 | Electronic Warfare = IV&lt;br /&gt;
 | Frequency Modulation = 0&lt;br /&gt;
 | Long Distance Jamming = 0&lt;br /&gt;
 | Propulsion Jamming = IV&lt;br /&gt;
 | Sensor Linking = III&lt;br /&gt;
 | Signal Dispersion = 0&lt;br /&gt;
 | Signal Suppression = 0&lt;br /&gt;
 | Signature Focusing = 0&lt;br /&gt;
 | Tactical Logistics Reconfiguration = 0&lt;br /&gt;
 | Signature Masking = 0&lt;br /&gt;
 | Target Painting = III&lt;br /&gt;
 | Weapon Destabilization = 0&lt;br /&gt;
 | Weapon Disruption = IV&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Engineering ----------&amp;gt;&lt;br /&gt;
 | Advanced Weapon Upgrades = III&lt;br /&gt;
 | Capacitor Emission Systems = IV&lt;br /&gt;
 | Capacitor Management = IV&lt;br /&gt;
 | Capacitor Systems Operation = III&lt;br /&gt;
 | Capital Capacitor Emission Systems = 0&lt;br /&gt;
 | CPU Management = V&lt;br /&gt;
 | Electronics Upgrades = V&lt;br /&gt;
 | Energy Grid Upgrades = V&lt;br /&gt;
 | Energy Pulse Weapons = II&lt;br /&gt;
 | Nanite Interfacing = 0&lt;br /&gt;
 | Nanite Operation = 0&lt;br /&gt;
 | Power Grid Management = V&lt;br /&gt;
 | Resistance Phasing = 0&lt;br /&gt;
 | Thermodynamics = IV&lt;br /&gt;
 | Weapon Upgrades = V&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Gunnery ----------&amp;gt;&lt;br /&gt;
 | Advanced Doomsday Operation = 0&lt;br /&gt;
 | Capital Artillery Specialization = 0&lt;br /&gt;
 | Capital Autocannon Specialization = 0&lt;br /&gt;
 | Capital Beam Laser Specialization = 0&lt;br /&gt;
 | Capital Blaster Specialization = 0&lt;br /&gt;
 | Capital Energy Turret = 0&lt;br /&gt;
 | Capital Hybrid Turret = 0&lt;br /&gt;
 | Capital Precursor Weapon = 0&lt;br /&gt;
 | Capital Projectile Turret = 0&lt;br /&gt;
 | Capital Pulse Laser Specialization = 0&lt;br /&gt;
 | Capital Railgun Specialization = 0&lt;br /&gt;
 | Controlled Bursts = IV&lt;br /&gt;
 | Disruptive Lance Operation = 0&lt;br /&gt;
 | Doomsday Operation = 0&lt;br /&gt;
 | Doomsday Rapid Firing = 0&lt;br /&gt;
 | Gunnery = V&lt;br /&gt;
 | Large Artillery Specialization = 0&lt;br /&gt;
 | Large Autocannon Specialization = 0&lt;br /&gt;
 | Large Beam Laser Specialization = 0&lt;br /&gt;
 | Large Blaster Specialization = 0&lt;br /&gt;
 | Large Disintegrator Specialization = 0&lt;br /&gt;
 | Large Energy Turret = IV&lt;br /&gt;
 | Large Hybrid Turret = IV&lt;br /&gt;
 | Large Precursor Weapon = 0&lt;br /&gt;
 | Large Projectile Turret = IV&lt;br /&gt;
 | Large Pulse Laser Specialization = 0&lt;br /&gt;
 | Large Railgun Specialization = 0&lt;br /&gt;
 | Large Vorton Projector = 0&lt;br /&gt;
 | Large Vorton Specialization = 0&lt;br /&gt;
 | Medium Artillery Specialization = III&lt;br /&gt;
 | Medium Autocannon Specialization = III&lt;br /&gt;
 | Medium Beam Laser Specialization = III&lt;br /&gt;
 | Medium Blaster Specialization = III&lt;br /&gt;
 | Medium Disintegrator Specialization = 0&lt;br /&gt;
 | Medium Energy Turret = V&lt;br /&gt;
 | Medium Hybrid Turret = V&lt;br /&gt;
 | Medium Precursor Weapon = 0&lt;br /&gt;
 | Medium Projectile Turret = V&lt;br /&gt;
 | Medium Pulse Laser Specialization = III&lt;br /&gt;
 | Medium Railgun Specialization = III&lt;br /&gt;
 | Medium Vorton Projector = 0&lt;br /&gt;
 | Medium Vorton Specialization = 0&lt;br /&gt;
 | Motion Prediction = IV&lt;br /&gt;
 | Rapid Firing = IV&lt;br /&gt;
 | Sharpshooter = IV&lt;br /&gt;
 | Small Artillery Specialization = III&lt;br /&gt;
 | Small Autocannon Specialization = III&lt;br /&gt;
 | Small Beam Laser Specialization = III&lt;br /&gt;
 | Small Blaster Specialization = III&lt;br /&gt;
 | Small Disintegrator Specialization = 0&lt;br /&gt;
 | Small Energy Turret = V&lt;br /&gt;
 | Small Hybrid Turret = V&lt;br /&gt;
 | Small Precursor Weapon = 0&lt;br /&gt;
 | Small Projectile Turret = V&lt;br /&gt;
 | Small Pulse Laser Specialization = III&lt;br /&gt;
 | Small Railgun Specialization = III&lt;br /&gt;
 | Small Vorton Projector = 0&lt;br /&gt;
 | Small Vorton Specialization = 0&lt;br /&gt;
 | Surgical Strike = IV&lt;br /&gt;
 | Tactical Weapon Reconfiguration = 0&lt;br /&gt;
 | Trajectory Analysis = IV&lt;br /&gt;
 | Vorton Arc Extension = 0&lt;br /&gt;
 | Vorton Arc Guidance = 0&lt;br /&gt;
 | Vorton Power Amplification = 0&lt;br /&gt;
 | Vorton Projector Operation = 0&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Fleet Support ----------&amp;gt;&lt;br /&gt;
 | Armored Command = 0&lt;br /&gt;
 | Armored Command Specialist = 0&lt;br /&gt;
 | Command Burst Specialist = 0&lt;br /&gt;
 | Fleet Command = 0&lt;br /&gt;
 | Fleet Compression Logistics = 0&lt;br /&gt;
 | Fleet Coordination = 0&lt;br /&gt;
 | Fleet Formations = 0&lt;br /&gt;
 | Information Command = 0&lt;br /&gt;
 | Information Command Specialist = 0&lt;br /&gt;
 | Leadership = III&lt;br /&gt;
 | Mining Director = 0&lt;br /&gt;
 | Mining Foreman = 0&lt;br /&gt;
 | Shield Command = 0&lt;br /&gt;
 | Shield Command Specialist = 0&lt;br /&gt;
 | Skirmish Command = 0&lt;br /&gt;
 | Skirmish Command Specialist = 0&lt;br /&gt;
 | Spatial Phenomena Generation = 0&lt;br /&gt;
 | Wing Command = 0&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Missiles ----------&amp;gt;&lt;br /&gt;
 | Auto-Targeting Missiles = 0&lt;br /&gt;
 | Bomb Deployment = 0&lt;br /&gt;
 | Breacher Pod Clone Efficacity = 0&lt;br /&gt;
 | Breacher Pod Clone Longevity = 0&lt;br /&gt;
 | Breacher Pod Launcher Operation = 0&lt;br /&gt;
 | Breacher Pod Projection = 0&lt;br /&gt;
 | Breacher Pod Rapid Firing = 0&lt;br /&gt;
 | Cruise Missile Specialization = 0&lt;br /&gt;
 | Cruise Missiles = IV&lt;br /&gt;
 | Defender Missiles = 0&lt;br /&gt;
 | Guided Missile Precision = III&lt;br /&gt;
 | Heavy Assault Missile Specialization = III&lt;br /&gt;
 | Heavy Assault Missiles = V&lt;br /&gt;
 | Heavy Missile Specialization = III&lt;br /&gt;
 | Heavy Missiles = V&lt;br /&gt;
 | Light Missile Specialization = III&lt;br /&gt;
 | Light Missiles = V&lt;br /&gt;
 | Missile Bombardment = IV&lt;br /&gt;
 | Missile Launcher Operation = V&lt;br /&gt;
 | Missile Projection = II&lt;br /&gt;
 | Rapid Launch = IV&lt;br /&gt;
 | Rocket Specialization = III&lt;br /&gt;
 | Rockets = V&lt;br /&gt;
 | Target Navigation Prediction = III&lt;br /&gt;
 | Torpedo Specialization = 0&lt;br /&gt;
 | Torpedoes = IV&lt;br /&gt;
 | Warhead Upgrades = III&lt;br /&gt;
 | XL Cruise Missile Specialization = 0&lt;br /&gt;
 | XL Cruise Missiles = 0&lt;br /&gt;
 | XL Torpedo Specialization = 0&lt;br /&gt;
 | XL Torpedoes = 0&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Navigation ----------&amp;gt;&lt;br /&gt;
 | Acceleration Control = III&lt;br /&gt;
 | Afterburner = III&lt;br /&gt;
 | Capital Jump Portal Generation = 0&lt;br /&gt;
 | Capital Micro Jump Drive Operation = 0&lt;br /&gt;
 | Cynosural Field Theory = 0&lt;br /&gt;
 | Evasive Maneuvering = III&lt;br /&gt;
 | Fuel Conservation = 0&lt;br /&gt;
 | High Speed Maneuvering = III&lt;br /&gt;
 | Jump Drive Calibration = 0&lt;br /&gt;
 | Jump Drive Operation = 0&lt;br /&gt;
 | Jump Fuel Conservation = 0&lt;br /&gt;
 | Jump Portal Generation = 0&lt;br /&gt;
 | Micro Jump Drive Operation = 0&lt;br /&gt;
 | Navigation = IV&lt;br /&gt;
 | Warp Drive Operation = III&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Neural Enhancement ----------&amp;gt;&lt;br /&gt;
 | Advanced Infomorph Psychology = 0&lt;br /&gt;
 | Biology = III&lt;br /&gt;
 | Cloning Facility Operation = 0&lt;br /&gt;
 | Cybernetics = III&lt;br /&gt;
 | Elite Infomorph Psychology = 0&lt;br /&gt;
 | Infomorph Psychology = I&lt;br /&gt;
 | Infomorph Synchronizing = 0&lt;br /&gt;
 | Neurotoxin Control = 0&lt;br /&gt;
 | Neurotoxin Recovery = 0&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Planet Management ----------&amp;gt;&lt;br /&gt;
 | Advanced Planetology = 0&lt;br /&gt;
 | Command Center Upgrades = 0&lt;br /&gt;
 | Interplanetary Consolidation = 0&lt;br /&gt;
 | Planetology = 0&lt;br /&gt;
 | Remote Sensing = 0&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Production ----------&amp;gt;&lt;br /&gt;
 | Advanced Capital Ship Construction = 0&lt;br /&gt;
 | Advanced Industrial Ship Construction = 0&lt;br /&gt;
 | Advanced Industry = 0&lt;br /&gt;
 | Advanced Large Ship Construction = 0&lt;br /&gt;
 | Advanced Mass Production = 0&lt;br /&gt;
 | Advanced Medium Ship Construction = 0&lt;br /&gt;
 | Advanced Small Ship Construction = 0&lt;br /&gt;
 | Capital Ship Construction = 0&lt;br /&gt;
 | Drug Manufacturing = 0&lt;br /&gt;
 | Industry = V&lt;br /&gt;
 | Mass Production = III&lt;br /&gt;
 | Outpost Construction = 0&lt;br /&gt;
 | Supply Chain Management = 0&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Resource Processing ----------&amp;gt;&lt;br /&gt;
 | Abyssal Ore Processing = 0&lt;br /&gt;
 | Advanced Mass Reactions = 0&lt;br /&gt;
 | Arkonor Processing = 0&lt;br /&gt;
 | Astrogeology = 0&lt;br /&gt;
 | Capital Industrial Reconfiguration = 0&lt;br /&gt;
 | Capital Shipboard Compression Technology = 0&lt;br /&gt;
 | Coherent Ore Processing = 0&lt;br /&gt;
 | Common Moon Ore Processing = 0&lt;br /&gt;
 | Complex Ore Processing = 0&lt;br /&gt;
 | Deep Core Mining = 0&lt;br /&gt;
 | Exceptional Moon Ore Processing = 0&lt;br /&gt;
 | Gas Cloud Harvesting = II&lt;br /&gt;
 | Gas Decompression Efficiency = 0&lt;br /&gt;
 | Ice Harvesting = 0&lt;br /&gt;
 | Ice Processing = 0&lt;br /&gt;
 | Industrial Reconfiguration = 0&lt;br /&gt;
 | Mass Reactions = 0&lt;br /&gt;
 | Mercoxit Ore Processing = 0&lt;br /&gt;
 | Mining = IV&lt;br /&gt;
 | Mining Upgrades = IV&lt;br /&gt;
 | Rare Moon Ore Processing = 0&lt;br /&gt;
 | Reactions = I&lt;br /&gt;
 | Remote Reactions = 0&lt;br /&gt;
 | Reprocessing Efficiency = 0&lt;br /&gt;
 | Reprocessing = III&lt;br /&gt;
 | Salvaging = III&lt;br /&gt;
 | Scrapmetal Processing = 0&lt;br /&gt;
 | Shipboard Compression Technology = 0&lt;br /&gt;
 | Simple Ore Processing = 0&lt;br /&gt;
 | Ubiquitous Moon Ore Processing = 0&lt;br /&gt;
 | Uncommon Moon Ore Processing = 0&lt;br /&gt;
 | Variegated Ore Processing = 0&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Rigging ----------&amp;gt;&lt;br /&gt;
 | Armor Rigging = III&lt;br /&gt;
 | Astronautics Rigging = III&lt;br /&gt;
 | Drones Rigging = III&lt;br /&gt;
 | Electronic Superiority Rigging = III&lt;br /&gt;
 | Energy Weapon Rigging = III&lt;br /&gt;
 | Hybrid Weapon Rigging = III&lt;br /&gt;
 | Jury Rigging = III&lt;br /&gt;
 | Launcher Rigging = III&lt;br /&gt;
 | Projectile Weapon Rigging = III&lt;br /&gt;
 | Shield Rigging = III&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Scanning ----------&amp;gt;&lt;br /&gt;
 | Archaeology = III&lt;br /&gt;
 | Astrometric Acquisition = II&lt;br /&gt;
 | Astrometric Pinpointing = 0&lt;br /&gt;
 | Astrometric Rangefinding = II&lt;br /&gt;
 | Astrometrics = III&lt;br /&gt;
 | Hacking = III&lt;br /&gt;
 | Survey = III&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Science ----------&amp;gt;&lt;br /&gt;
 | Advanced Laboratory Operation = 0&lt;br /&gt;
 | Amarr Encryption Methods = 0&lt;br /&gt;
 | Amarr Starship Engineering = 0&lt;br /&gt;
 | Astronautic Engineering = 0&lt;br /&gt;
 | Caldari Encryption Methods = 0&lt;br /&gt;
 | Caldari Starship Engineering = 0&lt;br /&gt;
 | Core Subsystem Technology = 0&lt;br /&gt;
 | Defensive Subsystem Technology = 0&lt;br /&gt;
 | Electromagnetic Physics = 0&lt;br /&gt;
 | Electronic Engineering = 0&lt;br /&gt;
 | Electronic Subsystem Technology = 0&lt;br /&gt;
 | Engineering Subsystem Technology = 0&lt;br /&gt;
 | Gallente Encryption Methods = 0&lt;br /&gt;
 | Gallente Starship Engineering = 0&lt;br /&gt;
 | Graviton Physics = 0&lt;br /&gt;
 | High Energy Physics = 0&lt;br /&gt;
 | Hydromagnetic Physics = 0&lt;br /&gt;
 | Laboratory Operation = 0&lt;br /&gt;
 | Laser Physics = 0&lt;br /&gt;
 | Mechanical Engineering = 0&lt;br /&gt;
 | Metallurgy = 0&lt;br /&gt;
 | Minmatar Encryption Methods = 0&lt;br /&gt;
 | Minmatar Starship Engineering = 0&lt;br /&gt;
 | Molecular Engineering = 0&lt;br /&gt;
 | Mutagenic Stabilization = 0&lt;br /&gt;
 | Nanite Engineering = 0&lt;br /&gt;
 | Nuclear Physics = 0&lt;br /&gt;
 | Offensive Subsystem Technology = 0&lt;br /&gt;
 | Plasma Physics = 0&lt;br /&gt;
 | Propulsion Subsystem Technology = 0&lt;br /&gt;
 | Quantum Physics = 0&lt;br /&gt;
 | Research = 0&lt;br /&gt;
 | Research Project Management = 0&lt;br /&gt;
 | Rocket Science = 0&lt;br /&gt;
 | Science = IV&lt;br /&gt;
 | Scientific Networking = 0&lt;br /&gt;
 | Sleeper Encryption Methods = 0&lt;br /&gt;
 | Sleeper Technology = 0&lt;br /&gt;
 | Takmahl Technology = 0&lt;br /&gt;
 | Talocan Technology = 0&lt;br /&gt;
 | Triglavian Encryption Methods = 0&lt;br /&gt;
 | Triglavian Quantum Engineering = 0&lt;br /&gt;
 | Upwell Encryption Methods = 0&lt;br /&gt;
 | Upwell Starship Engineering = 0&lt;br /&gt;
 | Yan Jung Technology = 0&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Sequencing ----------&amp;gt;&lt;br /&gt;
 | Advanced Induction Efficiency = 0&lt;br /&gt;
 | Advanced Studio Management = 0&lt;br /&gt;
 | Basic Induction = 0&lt;br /&gt;
 | Batch Sequencing = 0&lt;br /&gt;
 | Hub Algorithm Optimization = 0&lt;br /&gt;
 | Hub Promotion = 0&lt;br /&gt;
 | Executive Paragon Partnership = 0&lt;br /&gt;
 | Induction Efficiency = 0&lt;br /&gt;
 | Industrial Sequencing = 0&lt;br /&gt;
 | Mass Sequencing = 0&lt;br /&gt;
 | Multi-thread Sequencing = 0&lt;br /&gt;
 | Paragon Relations = 0&lt;br /&gt;
 | Parallel Sequencing = 0&lt;br /&gt;
 | Peak Induction Acceleration = 0&lt;br /&gt;
 | Studio Management = 0&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Shields ----------&amp;gt;&lt;br /&gt;
 | Capital Shield Emission Systems = 0&lt;br /&gt;
 | Capital Shield Operation = 0&lt;br /&gt;
 | EM Shield Compensation = II&lt;br /&gt;
 | Explosive Shield Compensation = II&lt;br /&gt;
 | Invulnerability Core Operation = 0&lt;br /&gt;
 | Kinetic Shield Compensation = II&lt;br /&gt;
 | Shield Compensation = IV&lt;br /&gt;
 | Shield Emission Systems = III&lt;br /&gt;
 | Shield Management = IV&lt;br /&gt;
 | Shield Operation = IV&lt;br /&gt;
 | Shield Upgrades = IV&lt;br /&gt;
 | Tactical Shield Manipulation = IV&lt;br /&gt;
 | Thermal Shield Compensation = II&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Social ----------&amp;gt;&lt;br /&gt;
 | Connections = II&lt;br /&gt;
 | Criminal Connections = II&lt;br /&gt;
 | Diplomacy = III&lt;br /&gt;
 | Distribution Connections = II&lt;br /&gt;
 | Fast Talk = 0&lt;br /&gt;
 | Mining Connections = II&lt;br /&gt;
 | Negotiation = II&lt;br /&gt;
 | Security Connections = II&lt;br /&gt;
 | Social = III&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Spaceship Command ----------&amp;gt;&lt;br /&gt;
 | Advanced Spaceship Command = 0&lt;br /&gt;
 | Amarr Battlecruiser = IV&lt;br /&gt;
 | Amarr Battleship = IV&lt;br /&gt;
 | Amarr Carrier = 0&lt;br /&gt;
 | Amarr Cruiser = IV&lt;br /&gt;
 | Amarr Destroyer = IV&lt;br /&gt;
 | Amarr Dreadnought = 0&lt;br /&gt;
 | Amarr Freighter = 0&lt;br /&gt;
 | Amarr Frigate = IV&lt;br /&gt;
 | Amarr Hauler = I&lt;br /&gt;
 | Amarr Strategic Cruiser = 0&lt;br /&gt;
 | Amarr Tactical Destroyer = 0&lt;br /&gt;
 | Amarr Titan = 0&lt;br /&gt;
 | Assault Frigates = 0&lt;br /&gt;
 | Black Ops = 0&lt;br /&gt;
 | Caldari Battlecruiser = IV&lt;br /&gt;
 | Caldari Battleship = IV&lt;br /&gt;
 | Caldari Carrier = 0&lt;br /&gt;
 | Caldari Cruiser = IV&lt;br /&gt;
 | Caldari Destroyer = IV&lt;br /&gt;
 | Caldari Dreadnought = 0&lt;br /&gt;
 | Caldari Freighter = 0&lt;br /&gt;
 | Caldari Frigate = IV&lt;br /&gt;
 | Caldari Hauler = I&lt;br /&gt;
 | Caldari Strategic Cruiser = 0&lt;br /&gt;
 | Caldari Tactical Destroyer = 0&lt;br /&gt;
 | Caldari Titan = 0&lt;br /&gt;
 | Capital Industrial Ships = 0&lt;br /&gt;
 | Capital Ships = 0&lt;br /&gt;
 | Command Destroyers = 0&lt;br /&gt;
 | Command Ships = 0&lt;br /&gt;
 | Covert Ops = 0&lt;br /&gt;
 | EDENCOM Battleship = 0&lt;br /&gt;
 | EDENCOM Cruiser = 0&lt;br /&gt;
 | EDENCOM Frigate = 0&lt;br /&gt;
 | Electronic Attack Ships = 0&lt;br /&gt;
 | Expedition Frigates = 0&lt;br /&gt;
 | Exhumers = 0&lt;br /&gt;
 | Flag Cruisers = 0&lt;br /&gt;
 | Gallente Battlecruiser = IV&lt;br /&gt;
 | Gallente Battleship = IV&lt;br /&gt;
 | Gallente Carrier = 0&lt;br /&gt;
 | Gallente Cruiser = IV&lt;br /&gt;
 | Gallente Destroyer = IV&lt;br /&gt;
 | Gallente Dreadnought = 0&lt;br /&gt;
 | Gallente Freighter = 0&lt;br /&gt;
 | Gallente Frigate = IV&lt;br /&gt;
 | Gallente Hauler = I&lt;br /&gt;
 | Gallente Strategic Cruiser = 0&lt;br /&gt;
 | Gallente Tactical Destroyer = 0&lt;br /&gt;
 | Gallente Titan = 0&lt;br /&gt;
 | Heavy Assault Cruisers = 0&lt;br /&gt;
 | Heavy Interdiction Cruisers = 0&lt;br /&gt;
 | Industrial Command Ships = 0&lt;br /&gt;
 | Interceptors = 0&lt;br /&gt;
 | Interdictors = 0&lt;br /&gt;
 | Jump Freighters = 0&lt;br /&gt;
 | Lancer Dreadnoughts = 0&lt;br /&gt;
 | Logistics Cruisers = 0&lt;br /&gt;
 | Logistics Frigates = 0&lt;br /&gt;
 | Marauders = 0&lt;br /&gt;
 | Mining Barge = 0&lt;br /&gt;
 | Mining Frigate = IV&lt;br /&gt;
 | Minmatar Battlecruiser = IV&lt;br /&gt;
 | Minmatar Battleship = IV&lt;br /&gt;
 | Minmatar Carrier = 0&lt;br /&gt;
 | Minmatar Cruiser = IV&lt;br /&gt;
 | Minmatar Destroyer = IV&lt;br /&gt;
 | Minmatar Dreadnought = 0&lt;br /&gt;
 | Minmatar Freighter = 0&lt;br /&gt;
 | Minmatar Frigate = IV&lt;br /&gt;
 | Minmatar Hauler = I&lt;br /&gt;
 | Minmatar Strategic Cruiser = 0&lt;br /&gt;
 | Minmatar Tactical Destroyer = 0&lt;br /&gt;
 | Minmatar Titan = 0&lt;br /&gt;
 | ORE Freighter = 0&lt;br /&gt;
 | ORE Hauler = 0&lt;br /&gt;
 | Precursor Battleship = 0&lt;br /&gt;
 | Precursor Battlecruiser = 0&lt;br /&gt;
 | Precursor Cruiser = 0&lt;br /&gt;
 | Precursor Dreadnought = 0&lt;br /&gt;
 | Precursor Destroyer = 0&lt;br /&gt;
 | Precursor Frigate = 0&lt;br /&gt;
 | Recon Ships = 0&lt;br /&gt;
 | Spaceship Command = IV&lt;br /&gt;
 | Transport Ships = 0&lt;br /&gt;
 | Upwell Hauler = 0&lt;br /&gt;
 | Upwell Freighter = 0&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Structure Management ----------&amp;gt;&lt;br /&gt;
 | Anchoring = I&lt;br /&gt;
 | Starbase Defense Management = 0&lt;br /&gt;
 | Mercenary Den Management = 0&lt;br /&gt;
 | Structure Doomsday Operation = 0&lt;br /&gt;
 | Structure Electronic Systems = 0&lt;br /&gt;
 | Structure Engineering Systems = 0&lt;br /&gt;
 | Structure Missile Systems = 0&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Subsystems ----------&amp;gt;&lt;br /&gt;
 | Amarr Defensive Systems = 0&lt;br /&gt;
 | Amarr Electronic Systems = 0&lt;br /&gt;
 | Amarr Core Systems = 0&lt;br /&gt;
 | Amarr Offensive Systems = 0&lt;br /&gt;
 | Amarr Propulsion Systems = 0&lt;br /&gt;
 | Caldari Defensive Systems = 0&lt;br /&gt;
 | Caldari Electronic Systems = 0&lt;br /&gt;
 | Caldari Core Systems = 0&lt;br /&gt;
 | Caldari Offensive Systems = 0&lt;br /&gt;
 | Caldari Propulsion Systems = 0&lt;br /&gt;
 | Gallente Defensive Systems = 0&lt;br /&gt;
 | Gallente Electronic Systems = 0&lt;br /&gt;
 | Gallente Core Systems = 0&lt;br /&gt;
 | Gallente Offensive Systems = 0&lt;br /&gt;
 | Gallente Propulsion Systems = 0&lt;br /&gt;
 | Minmatar Defensive Systems = 0&lt;br /&gt;
 | Minmatar Electronic Systems = 0&lt;br /&gt;
 | Minmatar Core Systems = 0&lt;br /&gt;
 | Minmatar Offensive Systems = 0&lt;br /&gt;
 | Minmatar Propulsion Systems = 0&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Targeting ----------&amp;gt;&lt;br /&gt;
 | Advanced Target Management = 0&lt;br /&gt;
 | Gravimetric Sensor Compensation = 0&lt;br /&gt;
 | Ladar Sensor Compensation = 0&lt;br /&gt;
 | Long Range Targeting = III&lt;br /&gt;
 | Magnetometric Sensor Compensation = 0&lt;br /&gt;
 | Radar Sensor Compensation = 0&lt;br /&gt;
 | Signature Analysis = III&lt;br /&gt;
 | Target Management = IV&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Trade ----------&amp;gt;&lt;br /&gt;
 | Accounting = 0&lt;br /&gt;
 | Advanced Broker Relations = 0&lt;br /&gt;
 | Advanced Contracting = 0&lt;br /&gt;
 | Broker Relations = II&lt;br /&gt;
 | Contracting = 0&lt;br /&gt;
 | Corporation Contracting = 0&lt;br /&gt;
 | Customs Code Expertise = 0&lt;br /&gt;
 | Daytrading = 0&lt;br /&gt;
 | Marketing = II&lt;br /&gt;
 | Procurement = 0&lt;br /&gt;
 | Retail = 0&lt;br /&gt;
 | Trade = III&lt;br /&gt;
 | Tycoon = 0&lt;br /&gt;
 | Visibility = 0&lt;br /&gt;
 | Wholesale = 0&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Default ----------&amp;gt;&lt;br /&gt;
 | #default = &amp;lt;span style=&amp;quot;color:var(--color-error)&amp;quot; title=&amp;quot;This is an obsolete skill, please correct the link.&amp;quot;&amp;gt;{{{I|Unknown}}}&amp;lt;/span&amp;gt;[[Category:Obsolete Skills]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cingulari</name></author>
	</entry>
</feed>