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	<title>Шаблон:GetSkillMult - История изменений</title>
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	<updated>2026-07-29T01:09:57Z</updated>
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		<title>Cingulari: Новая страница: «&lt;includeonly&gt;{{#switch: {{{1|}}} &lt;!--------- SKILL GROUP: Armor ----------&gt;  | Armor Layering = 3x  | Capital Remote Armor Repair Systems = 10x  | Capital Remote Hull Repair Systems = 10x  | Capital Repair Systems = 8x  | EM Armor Compensation = 2x  | Explosive Armor Compensation = 2x  | Hull Upgrades = 2x  | Kinetic Armor Compensation = 2x  | Mechanics = 1x  | Remote Armor Repair Systems = 2x  | Remote Hull Repair Systems = 2x  | Repair Systems = 1x  | Ther...»</title>
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		<updated>2025-01-12T19:32:09Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «&amp;lt;includeonly&amp;gt;{{#switch: {{{1|}}} &amp;lt;!--------- SKILL GROUP: Armor ----------&amp;gt;  | Armor Layering = 3x  | Capital Remote Armor Repair Systems = 10x  | Capital Remote Hull Repair Systems = 10x  | Capital Repair Systems = 8x  | EM Armor Compensation = 2x  | Explosive Armor Compensation = 2x  | Hull Upgrades = 2x  | Kinetic Armor Compensation = 2x  | Mechanics = 1x  | Remote Armor Repair Systems = 2x  | Remote Hull Repair Systems = 2x  | Repair Systems = 1x  | Ther...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|}}}&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Armor ----------&amp;gt;&lt;br /&gt;
 | Armor Layering = 3x&lt;br /&gt;
 | Capital Remote Armor Repair Systems = 10x&lt;br /&gt;
 | Capital Remote Hull Repair Systems = 10x&lt;br /&gt;
 | Capital Repair Systems = 8x&lt;br /&gt;
 | EM Armor Compensation = 2x&lt;br /&gt;
 | Explosive Armor Compensation = 2x&lt;br /&gt;
 | Hull Upgrades = 2x&lt;br /&gt;
 | Kinetic Armor Compensation = 2x&lt;br /&gt;
 | Mechanics = 1x&lt;br /&gt;
 | Remote Armor Repair Systems = 2x&lt;br /&gt;
 | Remote Hull Repair Systems = 2x&lt;br /&gt;
 | Repair Systems = 1x&lt;br /&gt;
 | Thermal Armor Compensation = 2x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Corporation Management ----------&amp;gt;&lt;br /&gt;
 | Corporation Management = 1x&lt;br /&gt;
 | Diplomatic Relations = 2x&lt;br /&gt;
 | Empire Control = 5x&lt;br /&gt;
 | Megacorp Management = 3x&lt;br /&gt;
 | Sovereignty = 8x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Drones ----------&amp;gt;&lt;br /&gt;
 | Advanced Drone Avionics = 5x&lt;br /&gt;
 | Amarr Drone Specialization = 5x&lt;br /&gt;
 | Caldari Drone Specialization = 5x&lt;br /&gt;
 | Drone Avionics = 1x&lt;br /&gt;
 | Drone Durability = 5x&lt;br /&gt;
 | Drone Interfacing = 5x&lt;br /&gt;
 | Drone Navigation = 1x&lt;br /&gt;
 | Drone Sharpshooting = 1x&lt;br /&gt;
 | Drones = 1x&lt;br /&gt;
 | Fighter Hangar Management = 8x&lt;br /&gt;
 | Fighters = 12x&lt;br /&gt;
 | Gallente Drone Specialization = 5x&lt;br /&gt;
 | Heavy Drone Operation = 5x&lt;br /&gt;
 | Heavy Fighters = 12x&lt;br /&gt;
 | Ice Harvesting Drone Operation = 2x&lt;br /&gt;
 | Ice Harvesting Drone Specialization = 5x&lt;br /&gt;
 | Light Drone Operation = 1x&lt;br /&gt;
 | Light Fighters = 12x&lt;br /&gt;
 | Medium Drone Operation = 2x&lt;br /&gt;
 | Mining Drone Operation = 2x&lt;br /&gt;
 | Mining Drone Specialization = 5x&lt;br /&gt;
 | Minmatar Drone Specialization = 5x&lt;br /&gt;
 | Mutated Drone Specialization = 6x&lt;br /&gt;
 | Repair Drone Operation = 3x&lt;br /&gt;
 | Salvage Drone Operation = 4x&lt;br /&gt;
 | Salvage Drone Specialization = 5x&lt;br /&gt;
 | Sentry Drone Interfacing = 5x&lt;br /&gt;
 | Support Fighters = 12x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Electronic Systems ----------&amp;gt;&lt;br /&gt;
 | Burst Projector Operation = 8x&lt;br /&gt;
 | Cloaking = 6x&lt;br /&gt;
 | Electronic Warfare = 2x&lt;br /&gt;
 | Frequency Modulation = 3x&lt;br /&gt;
 | Long Distance Jamming = 4x&lt;br /&gt;
 | Propulsion Jamming = 3x&lt;br /&gt;
 | Sensor Linking = 3x&lt;br /&gt;
 | Signal Dispersion = 5x&lt;br /&gt;
 | Signal Suppression = 5x&lt;br /&gt;
 | Signature Focusing = 5x&lt;br /&gt;
 | Tactical Logistics Reconfiguration = 8x&lt;br /&gt;
 | Signature Masking = 5x&lt;br /&gt;
 | Target Painting = 3x&lt;br /&gt;
 | Weapon Destabilization = 5x&lt;br /&gt;
 | Weapon Disruption = 3x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Engineering ----------&amp;gt;&lt;br /&gt;
 | Advanced Weapon Upgrades = 6x&lt;br /&gt;
 | Capacitor Emission Systems = 2x&lt;br /&gt;
 | Capacitor Management = 3x&lt;br /&gt;
 | Capacitor Systems Operation = 1x&lt;br /&gt;
 | Capital Capacitor Emission Systems = 10x&lt;br /&gt;
 | CPU Management = 1x&lt;br /&gt;
 | Electronics Upgrades = 2x&lt;br /&gt;
 | Energy Grid Upgrades = 2x&lt;br /&gt;
 | Energy Pulse Weapons = 2x&lt;br /&gt;
 | Nanite Interfacing = 3x&lt;br /&gt;
 | Nanite Operation = 2x&lt;br /&gt;
 | Power Grid Management = 1x&lt;br /&gt;
 | Resistance Phasing = 3x&lt;br /&gt;
 | Thermodynamics = 3x&lt;br /&gt;
 | Weapon Upgrades = 2x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Gunnery ----------&amp;gt;&lt;br /&gt;
 | Capital Artillery Specialization = 10x&lt;br /&gt;
 | Capital Autocannon Specialization = 10x&lt;br /&gt;
 | Capital Beam Laser Specialization = 10x&lt;br /&gt;
 | Capital Blaster Specialization = 10x&lt;br /&gt;
 | Capital Energy Turret = 7x&lt;br /&gt;
 | Capital Hybrid Turret = 7x&lt;br /&gt;
 | Capital Precursor Weapon = 7x&lt;br /&gt;
 | Capital Projectile Turret = 7x&lt;br /&gt;
 | Capital Pulse Laser Specialization = 10x&lt;br /&gt;
 | Capital Railgun Specialization = 10x&lt;br /&gt;
 | Controlled Bursts = 2x&lt;br /&gt;
 | Disruptive Lance Operation = 14x&lt;br /&gt;
 | Doomsday Operation = 14x&lt;br /&gt;
 | Doomsday Rapid Firing = 14x&lt;br /&gt;
 | Gunnery = 1x&lt;br /&gt;
 | Large Artillery Specialization = 8x&lt;br /&gt;
 | Large Autocannon Specialization = 8x&lt;br /&gt;
 | Large Beam Laser Specialization = 8x&lt;br /&gt;
 | Large Blaster Specialization = 8x&lt;br /&gt;
 | Large Disintegrator Specialization = 8x&lt;br /&gt;
 | Large Energy Turret = 5x&lt;br /&gt;
 | Large Hybrid Turret = 5x&lt;br /&gt;
 | Large Precursor Weapon = 5x&lt;br /&gt;
 | Large Projectile Turret = 5x&lt;br /&gt;
 | Large Pulse Laser Specialization = 8x&lt;br /&gt;
 | Large Railgun Specialization = 8x&lt;br /&gt;
 | Large Vorton Projector = 5x&lt;br /&gt;
 | Large Vorton Specialization = 8x&lt;br /&gt;
 | Medium Artillery Specialization = 5x&lt;br /&gt;
 | Medium Autocannon Specialization = 5x&lt;br /&gt;
 | Medium Beam Laser Specialization = 5x&lt;br /&gt;
 | Medium Blaster Specialization = 5x&lt;br /&gt;
 | Medium Disintegrator Specialization = 5x&lt;br /&gt;
 | Medium Energy Turret = 3x&lt;br /&gt;
 | Medium Hybrid Turret = 3x&lt;br /&gt;
 | Medium Precursor Weapon = 3x&lt;br /&gt;
 | Medium Projectile Turret = 3x&lt;br /&gt;
 | Medium Pulse Laser Specialization = 5x&lt;br /&gt;
 | Medium Railgun Specialization = 5x&lt;br /&gt;
 | Medium Vorton Projector = 3x&lt;br /&gt;
 | Medium Vorton Specialization = 5x&lt;br /&gt;
 | Motion Prediction = 2x&lt;br /&gt;
 | Rapid Firing = 2x&lt;br /&gt;
 | Sharpshooter = 2x&lt;br /&gt;
 | Small Artillery Specialization = 3x&lt;br /&gt;
 | Small Autocannon Specialization = 3x&lt;br /&gt;
 | Small Beam Laser Specialization = 3x&lt;br /&gt;
 | Small Blaster Specialization = 3x&lt;br /&gt;
 | Small Disintegrator Specialization = 3x&lt;br /&gt;
 | Small Energy Turret = 1x&lt;br /&gt;
 | Small Hybrid Turret = 1x&lt;br /&gt;
 | Small Precursor Weapon = 1x&lt;br /&gt;
 | Small Projectile Turret = 1x&lt;br /&gt;
 | Small Pulse Laser Specialization = 3x&lt;br /&gt;
 | Small Railgun Specialization = 3x&lt;br /&gt;
 | Small Vorton Projector = 1x&lt;br /&gt;
 | Small Vorton Specialization = 3x&lt;br /&gt;
 | Surgical Strike = 4x&lt;br /&gt;
 | Tactical Weapon Reconfiguration = 8x&lt;br /&gt;
 | Trajectory Analysis = 5x&lt;br /&gt;
 | Vorton Arc Extension = 2x&lt;br /&gt;
 | Vorton Arc Guidance = 2x&lt;br /&gt;
 | Vorton Power Amplification = 4x&lt;br /&gt;
 | Vorton Projector Operation = 1x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Leadership ----------&amp;gt;&lt;br /&gt;
 | Armored Command = 2x&lt;br /&gt;
 | Armored Command Specialist = 5x&lt;br /&gt;
 | Command Burst Specialist = 6x&lt;br /&gt;
 | Fleet Command = 12x&lt;br /&gt;
 | Fleet Compression Logistics = 4x&lt;br /&gt;
 | Fleet Coordination = 8x&lt;br /&gt;
 | Fleet Formations = 5x&lt;br /&gt;
 | Information Command = 2x&lt;br /&gt;
 | Information Command Specialist = 5x&lt;br /&gt;
 | Leadership = 1x&lt;br /&gt;
 | Mining Director = 5x&lt;br /&gt;
 | Mining Foreman = 2x&lt;br /&gt;
 | Shield Command = 2x&lt;br /&gt;
 | Shield Command Specialist = 5x&lt;br /&gt;
 | Skirmish Command = 2x&lt;br /&gt;
 | Skirmish Command Specialist = 5x&lt;br /&gt;
 | Spatial Phenomena Generation = 10x&lt;br /&gt;
 | Wing Command = 8x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Missiles ----------&amp;gt;&lt;br /&gt;
 | Auto-Targeting Missiles = 3x&lt;br /&gt;
 | Bomb Deployment = 4x&lt;br /&gt;
 | Breacher Pod Clone Efficacity = 5x&lt;br /&gt;
 | Breacher Pod Clone Longevity = 7x&lt;br /&gt;
 | Breacher Pod Launcher Operation = 3x&lt;br /&gt;
 | Breacher Pod Projection = 5x&lt;br /&gt;
 | Breacher Pod Rapid Firing = 5x&lt;br /&gt;
 | Cruise Missile Specialization = 8x&lt;br /&gt;
 | Cruise Missiles = 5x&lt;br /&gt;
 | Defender Missiles = 2x&lt;br /&gt;
 | Guided Missile Precision = 5x&lt;br /&gt;
 | Heavy Assault Missile Specialization = 5x&lt;br /&gt;
 | Heavy Assault Missiles = 3x&lt;br /&gt;
 | Heavy Missile Specialization = 5x&lt;br /&gt;
 | Heavy Missiles = 3x&lt;br /&gt;
 | Light Missile Specialization = 3x&lt;br /&gt;
 | Light Missiles = 2x&lt;br /&gt;
 | Missile Bombardment = 2x&lt;br /&gt;
 | Missile Launcher Operation = 1x&lt;br /&gt;
 | Missile Projection = 4x&lt;br /&gt;
 | Rapid Launch = 2x&lt;br /&gt;
 | Rocket Specialization = 3x&lt;br /&gt;
 | Rockets = 1x&lt;br /&gt;
 | Target Navigation Prediction = 2x&lt;br /&gt;
 | Torpedo Specialization = 8x&lt;br /&gt;
 | Torpedoes = 4x&lt;br /&gt;
 | Warhead Upgrades = 5x&lt;br /&gt;
 | XL Cruise Missile Specialization = 10x&lt;br /&gt;
 | XL Cruise Missiles = 7x&lt;br /&gt;
 | XL Torpedo Specialization = 10x&lt;br /&gt;
 | XL Torpedoes = 7x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Navigation ----------&amp;gt;&lt;br /&gt;
 | Acceleration Control = 4x&lt;br /&gt;
 | Afterburner = 1x&lt;br /&gt;
 | Capital Jump Portal Generation = 14x&lt;br /&gt;
 | Capital Micro Jump Drive Operation = 14x&lt;br /&gt;
 | Cynosural Field Theory = 5x&lt;br /&gt;
 | Evasive Maneuvering = 2x&lt;br /&gt;
 | Fuel Conservation = 2x&lt;br /&gt;
 | High Speed Maneuvering = 5x&lt;br /&gt;
 | Jump Drive Calibration = 9x&lt;br /&gt;
 | Jump Drive Operation = 5x&lt;br /&gt;
 | Jump Fuel Conservation = 8x&lt;br /&gt;
 | Jump Portal Generation = 14x&lt;br /&gt;
 | Micro Jump Drive Operation = 5x&lt;br /&gt;
 | Navigation = 1x&lt;br /&gt;
 | Warp Drive Operation = 1x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Neural Enhancement ----------&amp;gt;&lt;br /&gt;
 | Advanced Infomorph Psychology = 5x&lt;br /&gt;
 | Biology = 1x&lt;br /&gt;
 | Cloning Facility Operation = 10x&lt;br /&gt;
 | Cybernetics = 3x&lt;br /&gt;
 | Elite Infomorph Psychology = 12x&lt;br /&gt;
 | Infomorph Psychology = 1x&lt;br /&gt;
 | Infomorph Synchronizing = 2x&lt;br /&gt;
 | Neurotoxin Control = 2x&lt;br /&gt;
 | Neurotoxin Recovery = 5x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Planet Management ----------&amp;gt;&lt;br /&gt;
 | Advanced Planetology = 5x&lt;br /&gt;
 | Command Center Upgrades = 4x&lt;br /&gt;
 | Interplanetary Consolidation = 4x&lt;br /&gt;
 | Planetology = 3x&lt;br /&gt;
 | Remote Sensing = 1x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Production ----------&amp;gt;&lt;br /&gt;
 | Advanced Capital Ship Construction = 16x&lt;br /&gt;
 | Advanced Industrial Ship Construction = 3x&lt;br /&gt;
 | Advanced Industry = 3x&lt;br /&gt;
 | Advanced Large Ship Construction = 8x&lt;br /&gt;
 | Advanced Mass Production = 8x&lt;br /&gt;
 | Advanced Medium Ship Construction = 5x&lt;br /&gt;
 | Advanced Small Ship Construction = 2x&lt;br /&gt;
 | Capital Ship Construction = 14x&lt;br /&gt;
 | Drug Manufacturing = 2x&lt;br /&gt;
 | Industry = 1x&lt;br /&gt;
 | Mass Production = 2x&lt;br /&gt;
 | Outpost Construction = 16x&lt;br /&gt;
 | Supply Chain Management = 3x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Resource Processing ----------&amp;gt;&lt;br /&gt;
 | Abyssal Ore Processing = 12x&lt;br /&gt;
 | Advanced Mass Reactions = 8x&lt;br /&gt;
 | Astrogeology = 3x&lt;br /&gt;
 | Capital Industrial Reconfiguration = 8x&lt;br /&gt;
 | Capital Shipboard Compression Technology = 3x&lt;br /&gt;
 | Coherent Ore Processing = 6x&lt;br /&gt;
 | Common Moon Ore Processing = 5x&lt;br /&gt;
 | Complex Ore Processing = 11x&lt;br /&gt;
 | Deep Core Mining = 6x&lt;br /&gt;
 | Exceptional Moon Ore Processing = 8x&lt;br /&gt;
 | Gas Cloud Harvesting = 1x&lt;br /&gt;
 | Gas Decompression Efficiency = 2x&lt;br /&gt;
 | Ice Harvesting = 1x&lt;br /&gt;
 | Ice Processing = 5x&lt;br /&gt;
 | Industrial Reconfiguration = 4x&lt;br /&gt;
 | Mass Reactions = 2x&lt;br /&gt;
 | Mercoxit Ore Processing = 5x&lt;br /&gt;
 | Mining = 1x&lt;br /&gt;
 | Mining Upgrades = 4x&lt;br /&gt;
 | Rare Moon Ore Processing = 7x&lt;br /&gt;
 | Reactions = 1x&lt;br /&gt;
 | Remote Reactions = 3x&lt;br /&gt;
 | Reprocessing Efficiency = 3x&lt;br /&gt;
 | Reprocessing = 1x&lt;br /&gt;
 | Salvaging = 3x&lt;br /&gt;
 | Scrapmetal Processing = 5x&lt;br /&gt;
 | Shipboard Compression Technology = 3x&lt;br /&gt;
 | Simple Ore Processing = 3x&lt;br /&gt;
 | Ubiquitous Moon Ore Processing = 4x&lt;br /&gt;
 | Uncommon Moon Ore Processing = 6x&lt;br /&gt;
 | Variegated Ore Processing = 9x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Rigging ----------&amp;gt;&lt;br /&gt;
 | Armor Rigging = 3x&lt;br /&gt;
 | Astronautics Rigging = 3x&lt;br /&gt;
 | Drones Rigging = 3x&lt;br /&gt;
 | Electronic Superiority Rigging = 3x&lt;br /&gt;
 | Energy Weapon Rigging = 3x&lt;br /&gt;
 | Hybrid Weapon Rigging = 3x&lt;br /&gt;
 | Jury Rigging = 2x&lt;br /&gt;
 | Launcher Rigging = 3x&lt;br /&gt;
 | Projectile Weapon Rigging = 3x&lt;br /&gt;
 | Shield Rigging = 3x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Scanning ----------&amp;gt;&lt;br /&gt;
 | Archaeology = 3x&lt;br /&gt;
 | Astrometric Acquisition = 5x&lt;br /&gt;
 | Astrometric Pinpointing = 5x&lt;br /&gt;
 | Astrometric Rangefinding = 8x&lt;br /&gt;
 | Astrometrics = 3x&lt;br /&gt;
 | Hacking = 3x&lt;br /&gt;
 | Survey = 1x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Science ----------&amp;gt;&lt;br /&gt;
 | Advanced Laboratory Operation = 8x&lt;br /&gt;
 | Amarr Encryption Methods = 5x&lt;br /&gt;
 | Amarr Starship Engineering = 5x&lt;br /&gt;
 | Astronautic Engineering = 5x&lt;br /&gt;
 | Caldari Encryption Methods = 5x&lt;br /&gt;
 | Caldari Starship Engineering = 5x&lt;br /&gt;
 | Core Subsystem Technology = 5x&lt;br /&gt;
 | Defensive Subsystem Technology = 5x&lt;br /&gt;
 | Electromagnetic Physics = 5x&lt;br /&gt;
 | Electronic Engineering = 5x&lt;br /&gt;
 | Electronic Subsystem Technology = 5x&lt;br /&gt;
 | Engineering Subsystem Technology = 5x&lt;br /&gt;
 | Gallente Encryption Methods = 5x&lt;br /&gt;
 | Gallente Starship Engineering = 5x&lt;br /&gt;
 | Graviton Physics = 5x&lt;br /&gt;
 | High Energy Physics = 5x&lt;br /&gt;
 | Hydromagnetic Physics = 5x&lt;br /&gt;
 | Laboratory Operation = 1x&lt;br /&gt;
 | Laser Physics = 5x&lt;br /&gt;
 | Mechanical Engineering = 5x&lt;br /&gt;
 | Metallurgy = 3x&lt;br /&gt;
 | Minmatar Encryption Methods = 5x&lt;br /&gt;
 | Minmatar Starship Engineering = 5x&lt;br /&gt;
 | Molecular Engineering = 5x&lt;br /&gt;
 | Mutagenic Stabilization = 2x&lt;br /&gt;
 | Nanite Engineering = 5x&lt;br /&gt;
 | Nuclear Physics = 5x&lt;br /&gt;
 | Offensive Subsystem Technology = 5x&lt;br /&gt;
 | Plasma Physics = 5x&lt;br /&gt;
 | Propulsion Subsystem Technology = 5x&lt;br /&gt;
 | Quantum Physics = 5x&lt;br /&gt;
 | Research = 1x&lt;br /&gt;
 | Research Project Management = 8x&lt;br /&gt;
 | Rocket Science = 5x&lt;br /&gt;
 | Science = 1x&lt;br /&gt;
 | Scientific Networking = 3x&lt;br /&gt;
 | Sleeper Encryption Methods = 4x&lt;br /&gt;
 | Sleeper Technology = 5x&lt;br /&gt;
 | Takmahl Technology = 5x&lt;br /&gt;
 | Talocan Technology = 5x&lt;br /&gt;
 | Triglavian Encryption Methods = 4x&lt;br /&gt;
 | Triglavian Quantum Engineering = 5x&lt;br /&gt;
 | Upwell Encryption Methods = 5x&lt;br /&gt;
 | Upwell Starship Engineering = 5x&lt;br /&gt;
 | Yan Jung Technology = 5x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Sequencing ----------&amp;gt;&lt;br /&gt;
 | Advanced Induction Efficiency = 5x&lt;br /&gt;
 | Advanced Studio Management = 5x&lt;br /&gt;
 | Basic Induction = 1x&lt;br /&gt;
 | Batch Sequencing = 3x&lt;br /&gt;
 | Executive Paragon Partnership = 5x&lt;br /&gt;
 | Hub Algorithm Optimization = 5x&lt;br /&gt;
 | Hub Promotion = 1x&lt;br /&gt;
 | Induction Efficiency = 3x&lt;br /&gt;
 | Industrial Sequencing = 9x&lt;br /&gt;
 | Mass Sequencing = 6x&lt;br /&gt;
 | Multi-thread Sequencing = 6x&lt;br /&gt;
 | Paragon Relations = 3x&lt;br /&gt;
 | Parallel Sequencing = 2x&lt;br /&gt;
 | Peak Induction Acceleration = 8x&lt;br /&gt;
 | Studio Management = 2x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Shields ----------&amp;gt;&lt;br /&gt;
 | Capital Shield Emission Systems = 10x&lt;br /&gt;
 | Capital Shield Operation = 8x&lt;br /&gt;
 | EM Shield Compensation = 2x&lt;br /&gt;
 | Explosive Shield Compensation = 2x&lt;br /&gt;
 | Invulnerability Core Operation = 8x&lt;br /&gt;
 | Kinetic Shield Compensation = 2x&lt;br /&gt;
 | Shield Compensation = 2x&lt;br /&gt;
 | Shield Emission Systems = 2x&lt;br /&gt;
 | Shield Management = 3x&lt;br /&gt;
 | Shield Operation = 1x&lt;br /&gt;
 | Shield Upgrades = 2x&lt;br /&gt;
 | Tactical Shield Manipulation = 4x&lt;br /&gt;
 | Thermal Shield Compensation = 2x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Social ----------&amp;gt;&lt;br /&gt;
 | Connections = 3x&lt;br /&gt;
 | Criminal Connections = 3x&lt;br /&gt;
 | Diplomacy = 1x&lt;br /&gt;
 | Distribution Connections = 2x&lt;br /&gt;
 | Fast Talk = 4x&lt;br /&gt;
 | Mining Connections = 2x&lt;br /&gt;
 | Negotiation = 2x&lt;br /&gt;
 | Security Connections = 2x&lt;br /&gt;
 | Social = 1x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Spaceship Command ----------&amp;gt;&lt;br /&gt;
 | Advanced Spaceship Command = 5x&lt;br /&gt;
 | Amarr Battlecruiser = 6x&lt;br /&gt;
 | Amarr Battleship = 8x&lt;br /&gt;
 | Amarr Carrier = 14x&lt;br /&gt;
 | Amarr Cruiser = 5x&lt;br /&gt;
 | Amarr Destroyer = 2x&lt;br /&gt;
 | Amarr Dreadnought = 12x&lt;br /&gt;
 | Amarr Freighter = 10x&lt;br /&gt;
 | Amarr Frigate = 2x&lt;br /&gt;
 | Amarr Hauler = 4x&lt;br /&gt;
 | Amarr Strategic Cruiser = 5x&lt;br /&gt;
 | Amarr Tactical Destroyer = 3x&lt;br /&gt;
 | Amarr Titan = 16x&lt;br /&gt;
 | Assault Frigates = 4x&lt;br /&gt;
 | Black Ops = 10x&lt;br /&gt;
 | Caldari Battlecruiser = 6x&lt;br /&gt;
 | Caldari Battleship = 8x&lt;br /&gt;
 | Caldari Carrier = 14x&lt;br /&gt;
 | Caldari Cruiser = 5x&lt;br /&gt;
 | Caldari Destroyer = 2x&lt;br /&gt;
 | Caldari Dreadnought = 12x&lt;br /&gt;
 | Caldari Freighter = 10x&lt;br /&gt;
 | Caldari Frigate = 2x&lt;br /&gt;
 | Caldari Hauler = 4x&lt;br /&gt;
 | Caldari Strategic Cruiser = 5x&lt;br /&gt;
 | Caldari Tactical Destroyer = 3x&lt;br /&gt;
 | Caldari Titan = 16x&lt;br /&gt;
 | Capital Industrial Ships = 12x&lt;br /&gt;
 | Capital Ships = 14x&lt;br /&gt;
 | Command Destroyers = 6x&lt;br /&gt;
 | Command Ships = 8x&lt;br /&gt;
 | Covert Ops = 4x&lt;br /&gt;
 | EDENCOM Battleship = 8x&lt;br /&gt;
 | EDENCOM Cruiser = 5x&lt;br /&gt;
 | EDENCOM Frigate = 2x&lt;br /&gt;
 | Electronic Attack Ships = 4x&lt;br /&gt;
 | Expedition Frigates = 4x&lt;br /&gt;
 | Exhumers = 5x&lt;br /&gt;
 | Flag Cruisers = 8x&lt;br /&gt;
 | Gallente Battlecruiser = 6x&lt;br /&gt;
 | Gallente Battleship = 8x&lt;br /&gt;
 | Gallente Carrier = 14x&lt;br /&gt;
 | Gallente Cruiser = 5x&lt;br /&gt;
 | Gallente Destroyer = 2x&lt;br /&gt;
 | Gallente Dreadnought = 12x&lt;br /&gt;
 | Gallente Freighter = 10x&lt;br /&gt;
 | Gallente Frigate = 2x&lt;br /&gt;
 | Gallente Hauler = 4x&lt;br /&gt;
 | Gallente Strategic Cruiser = 5x&lt;br /&gt;
 | Gallente Tactical Destroyer = 3x&lt;br /&gt;
 | Gallente Titan = 16x&lt;br /&gt;
 | Heavy Assault Cruisers = 6x&lt;br /&gt;
 | Heavy Interdiction Cruisers = 6x&lt;br /&gt;
 | Industrial Command Ships = 8x&lt;br /&gt;
 | Interceptors = 4x&lt;br /&gt;
 | Interdictors = 5x&lt;br /&gt;
 | Jump Freighters = 14x&lt;br /&gt;
 | Lancer Dreadnoughts = x16&lt;br /&gt;
 | Logistics Cruisers = 6x&lt;br /&gt;
 | Logistics Frigates = 4x&lt;br /&gt;
 | Marauders = 10x&lt;br /&gt;
 | Mining Barge = 4x&lt;br /&gt;
 | Mining Frigate = 2x&lt;br /&gt;
 | Minmatar Battlecruiser = 6x&lt;br /&gt;
 | Minmatar Battleship = 8x&lt;br /&gt;
 | Minmatar Carrier = 14x&lt;br /&gt;
 | Minmatar Cruiser = 5x&lt;br /&gt;
 | Minmatar Destroyer = 2x&lt;br /&gt;
 | Minmatar Dreadnought = 12x&lt;br /&gt;
 | Minmatar Freighter = 10x&lt;br /&gt;
 | Minmatar Frigate = 2x&lt;br /&gt;
 | Minmatar Hauler = 4x&lt;br /&gt;
 | Minmatar Strategic Cruiser = 5x&lt;br /&gt;
 | Minmatar Tactical Destroyer = 3x&lt;br /&gt;
 | Minmatar Titan = 16x&lt;br /&gt;
 | ORE Freighter = 9x&lt;br /&gt;
 | ORE Hauler = 4x&lt;br /&gt;
 | Precursor Battlecruiser = 6x&lt;br /&gt;
 | Precursor Battleship = 8x&lt;br /&gt;
 | Precursor Dreadnought = 12x&lt;br /&gt;
 | Precursor Cruiser = 5x&lt;br /&gt;
 | Precursor Destroyer = 2x&lt;br /&gt;
 | Precursor Frigate = 2x&lt;br /&gt;
 | Recon Ships = 6x&lt;br /&gt;
 | Spaceship Command = 1x&lt;br /&gt;
 | Transport Ships = 6x&lt;br /&gt;
 | Upwell Hauler = 4x&lt;br /&gt;
 | Upwell Freighter = 10x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Structure Management ----------&amp;gt;&lt;br /&gt;
 | Anchoring = 3x&lt;br /&gt;
 | Starbase Defense Management = 7x&lt;br /&gt;
 | Mercenary Den Management = 8x&lt;br /&gt;
 | Structure Doomsday Operation = 2x&lt;br /&gt;
 | Structure Electronic Systems = 2x&lt;br /&gt;
 | Structure Engineering Systems = 2x&lt;br /&gt;
 | Structure Missile Systems = 2x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Subsystems ----------&amp;gt;&lt;br /&gt;
 | Amarr Defensive Systems = 1x&lt;br /&gt;
 | Amarr Electronic Systems = 1x&lt;br /&gt;
 | Amarr Core Systems = 1x&lt;br /&gt;
 | Amarr Offensive Systems = 1x&lt;br /&gt;
 | Amarr Propulsion Systems = 1x&lt;br /&gt;
 | Caldari Defensive Systems = 1x&lt;br /&gt;
 | Caldari Electronic Systems = 1x&lt;br /&gt;
 | Caldari Core Systems = 1x&lt;br /&gt;
 | Caldari Offensive Systems = 1x&lt;br /&gt;
 | Caldari Propulsion Systems = 1x&lt;br /&gt;
 | Gallente Defensive Systems = 1x&lt;br /&gt;
 | Gallente Electronic Systems = 1x&lt;br /&gt;
 | Gallente Core Systems = 1x&lt;br /&gt;
 | Gallente Offensive Systems = 1x&lt;br /&gt;
 | Gallente Propulsion Systems = 1x&lt;br /&gt;
 | Minmatar Defensive Systems = 1x&lt;br /&gt;
 | Minmatar Electronic Systems = 1x&lt;br /&gt;
 | Minmatar Core Systems = 1x&lt;br /&gt;
 | Minmatar Offensive Systems = 1x&lt;br /&gt;
 | Minmatar Propulsion Systems = 1x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Targeting ----------&amp;gt;&lt;br /&gt;
 | Advanced Target Management = 3x&lt;br /&gt;
 | Gravimetric Sensor Compensation = 2x&lt;br /&gt;
 | Ladar Sensor Compensation = 2x&lt;br /&gt;
 | Long Range Targeting = 2x&lt;br /&gt;
 | Magnetometric Sensor Compensation = 2x&lt;br /&gt;
 | Radar Sensor Compensation = 2x&lt;br /&gt;
 | Signature Analysis = 1x&lt;br /&gt;
 | Target Management = 1x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Trade ----------&amp;gt;&lt;br /&gt;
 | Accounting = 3x&lt;br /&gt;
 | Advanced Broker Relations  = 3x&lt;br /&gt;
 | Advanced Contracting = 10x&lt;br /&gt;
 | Broker Relations = 2x&lt;br /&gt;
 | Contracting = 1x&lt;br /&gt;
 | Corporation Contracting = 3x&lt;br /&gt;
 | Customs Code Expertise = 2x&lt;br /&gt;
 | Daytrading = 1x&lt;br /&gt;
 | Marketing = 3x&lt;br /&gt;
 | Procurement = 3x&lt;br /&gt;
 | Retail = 2x&lt;br /&gt;
 | Trade = 1x&lt;br /&gt;
 | Tycoon = 6x&lt;br /&gt;
 | Visibility = 3x&lt;br /&gt;
 | Wholesale = 4x&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Default ----------&amp;gt;&lt;br /&gt;
 | #default = &amp;lt;span style=&amp;quot;color:red&amp;quot; title=&amp;quot;This is an obsolete skill, please correct the link.&amp;quot;&amp;gt;{{{1|Unknown}}}&amp;lt;/span&amp;gt;[[Category:Obsolete Skills]]&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cingulari</name></author>
	</entry>
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