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	<title>Шаблон:GetSkillPrice - История изменений</title>
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	<updated>2026-07-29T01:31:03Z</updated>
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		<title>Cingulari: Новая страница: «&lt;includeonly&gt;{{#switch: {{{1|}}} &lt;!--------- SKILL GROUP: Armor ----------&gt;  | Armor Layering = 1M  | Capital Remote Armor Repair Systems = 10M  | Capital Remote Hull Repair Systems = 10M  | Capital Repair Systems = 20M  | EM Armor Compensation = 150k  | Explosive Armor Compensation = 150k  | Hull Upgrades = 85k  | Kinetic Armor Compensation = 150k  | Mechanics = 30k  | Remote Armor Repair Systems = 100k  | Remote Hull Repair Systems = 125k  | Repair Systems...»</title>
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		<updated>2025-06-23T16:14:33Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «&amp;lt;includeonly&amp;gt;{{#switch: {{{1|}}} &amp;lt;!--------- SKILL GROUP: Armor ----------&amp;gt;  | Armor Layering = 1M  | Capital Remote Armor Repair Systems = 10M  | Capital Remote Hull Repair Systems = 10M  | Capital Repair Systems = 20M  | EM Armor Compensation = 150k  | Explosive Armor Compensation = 150k  | Hull Upgrades = 85k  | Kinetic Armor Compensation = 150k  | Mechanics = 30k  | Remote Armor Repair Systems = 100k  | Remote Hull Repair Systems = 125k  | Repair Systems...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|}}}&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Armor ----------&amp;gt;&lt;br /&gt;
 | Armor Layering = 1M&lt;br /&gt;
 | Capital Remote Armor Repair Systems = 10M&lt;br /&gt;
 | Capital Remote Hull Repair Systems = 10M&lt;br /&gt;
 | Capital Repair Systems = 20M&lt;br /&gt;
 | EM Armor Compensation = 150k&lt;br /&gt;
 | Explosive Armor Compensation = 150k&lt;br /&gt;
 | Hull Upgrades = 85k&lt;br /&gt;
 | Kinetic Armor Compensation = 150k&lt;br /&gt;
 | Mechanics = 30k&lt;br /&gt;
 | Remote Armor Repair Systems = 100k&lt;br /&gt;
 | Remote Hull Repair Systems = 125k&lt;br /&gt;
 | Repair Systems = 45k&lt;br /&gt;
 | Thermal Armor Compensation = 150k&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Corporation Management ----------&amp;gt;&lt;br /&gt;
 | Corporation Management = 30k&lt;br /&gt;
 | Diplomatic Relations = 50k&lt;br /&gt;
 | Empire Control = 10M&lt;br /&gt;
 | Megacorp Management = 400k&lt;br /&gt;
 | Sovereignty = 500M&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Drones ----------&amp;gt;&lt;br /&gt;
 | Advanced Drone Avionics = 600k&lt;br /&gt;
 | Amarr Drone Specialization = 2-4M&lt;br /&gt;
 | Caldari Drone Specialization = 3-9M&lt;br /&gt;
 | Drone Avionics = 60k&lt;br /&gt;
 | Drone Durability = 100k&lt;br /&gt;
 | Drone Interfacing = 750k&lt;br /&gt;
 | Drone Navigation = 100k&lt;br /&gt;
 | Drone Sharpshooting = 150k&lt;br /&gt;
 | Drones = 30k&lt;br /&gt;
 | Fighter Hangar Management = 20M&lt;br /&gt;
 | Fighters = 75M&lt;br /&gt;
 | Gallente Drone Specialization = 3-9M&lt;br /&gt;
 | Heavy Drone Operation = 500k&lt;br /&gt;
 | Heavy Fighters = 110M&lt;br /&gt;
 | Ice Harvesting Drone Operation = 100k&lt;br /&gt;
 | Ice Harvesting Drone Specialization = 18M&lt;br /&gt;
 | Light Drone Operation = 75k&lt;br /&gt;
 | Light Fighters = 110M&lt;br /&gt;
 | Medium Drone Operation = 125k&lt;br /&gt;
 | Mining Drone Operation = 50k&lt;br /&gt;
 | Mining Drone Specialization = 10M&lt;br /&gt;
 | Minmatar Drone Specialization = 3-9M&lt;br /&gt;
 | Mutated Drone Specialization = 65M&lt;br /&gt;
 | Repair Drone Operation = 200k&lt;br /&gt;
 | Salvage Drone Operation = 500k&lt;br /&gt;
 | Salvage Drone Specialization = 13M&lt;br /&gt;
 | Sentry Drone Interfacing = 650k&lt;br /&gt;
 | Support Fighters = 110M&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Electronic Systems ----------&amp;gt;&lt;br /&gt;
 | Burst Projector Operation = 20M&lt;br /&gt;
 | Cloaking = 5M&lt;br /&gt;
 | Electronic Warfare = 125k&lt;br /&gt;
 | Frequency Modulation = 200k&lt;br /&gt;
 | Long Distance Jamming = 500k&lt;br /&gt;
 | Propulsion Jamming = 175k&lt;br /&gt;
 | Sensor Linking = 125k&lt;br /&gt;
 | Signal Dispersion = 1M&lt;br /&gt;
 | Signal Suppression = 800k&lt;br /&gt;
 | Signature Focusing = 600k&lt;br /&gt;
 | Tactical Logistics Reconfiguration = 25M&lt;br /&gt;
 | Signature Masking = 600k&lt;br /&gt;
 | Target Painting = 100k&lt;br /&gt;
 | Weapon Destabilization = 400k&lt;br /&gt;
 | Weapon Disruption = 100k&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Engineering ----------&amp;gt;&lt;br /&gt;
 | Advanced Weapon Upgrades = 1M&lt;br /&gt;
 | Capacitor Emission Systems = 75k&lt;br /&gt;
 | Capacitor Management = 200k&lt;br /&gt;
 | Capacitor Systems Operation = 60k&lt;br /&gt;
 | Capital Capacitor Emission Systems = 10M&lt;br /&gt;
 | CPU Management = 30k&lt;br /&gt;
 | Electronics Upgrades = 100k&lt;br /&gt;
 | Energy Grid Upgrades = 79k&lt;br /&gt;
 | Energy Pulse Weapons = 130k&lt;br /&gt;
 | Nanite Interfacing = 5M&lt;br /&gt;
 | Nanite Operation = 1M&lt;br /&gt;
 | Power Grid Management = 30k&lt;br /&gt;
 | Resistance Phasing = 500k&lt;br /&gt;
 | Thermodynamics = 4.5M&lt;br /&gt;
 | Weapon Upgrades = 80k&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Gunnery ----------&amp;gt;&lt;br /&gt;
 | Advanced Doomsday Operation = 250M&lt;br /&gt;
 | Capital Artillery Specialization = 30M&lt;br /&gt;
 | Capital Autocannon Specialization = 30M&lt;br /&gt;
 | Capital Beam Laser Specialization = 30M&lt;br /&gt;
 | Capital Blaster Specialization = 30M&lt;br /&gt;
 | Capital Energy Turret = 15M&lt;br /&gt;
 | Capital Hybrid Turret = 15M&lt;br /&gt;
 | Capital Precursor Weapon = 20-60M&lt;br /&gt;
 | Capital Projectile Turret = 15M&lt;br /&gt;
 | Capital Pulse Laser Specialization = 30M&lt;br /&gt;
 | Capital Railgun Specialization = 30M&lt;br /&gt;
 | Controlled Bursts = 100k&lt;br /&gt;
 | Disruptive Lance Operation = 500M&lt;br /&gt;
 | Doomsday Operation = 250M&lt;br /&gt;
 | Doomsday Rapid Firing = 250M&lt;br /&gt;
 | Gunnery = 30k&lt;br /&gt;
 | Large Artillery Specialization = 10M&lt;br /&gt;
 | Large Autocannon Specialization = 10M&lt;br /&gt;
 | Large Beam Laser Specialization = 10M&lt;br /&gt;
 | Large Blaster Specialization = 10M&lt;br /&gt;
 | Large Disintegrator Specialization = 200-400M&lt;br /&gt;
 | Large Energy Turret = 3M&lt;br /&gt;
 | Large Hybrid Turret = 3M&lt;br /&gt;
 | Large Precursor Weapon = 200k - 1M&lt;br /&gt;
 | Large Projectile Turret = 3M&lt;br /&gt;
 | Large Pulse Laser Specialization = 10M&lt;br /&gt;
 | Large Railgun Specialization = 10M&lt;br /&gt;
 | Large Vorton Projector = 78M&lt;br /&gt;
 | Large Vorton Specialization = 80-150M&lt;br /&gt;
 | Medium Artillery Specialization = 5M&lt;br /&gt;
 | Medium Autocannon Specialization = 5M&lt;br /&gt;
 | Medium Beam Laser Specialization = 5M&lt;br /&gt;
 | Medium Blaster Specialization = 5M&lt;br /&gt;
 | Medium Disintegrator Specialization = 15-40M&lt;br /&gt;
 | Medium Energy Turret = 125k&lt;br /&gt;
 | Medium Hybrid Turret = 125k&lt;br /&gt;
 | Medium Precursor Weapon = 100-800k&lt;br /&gt;
 | Medium Projectile Turret = 125k&lt;br /&gt;
 | Medium Pulse Laser Specialization = 5M&lt;br /&gt;
 | Medium Railgun Specialization = 5M&lt;br /&gt;
 | Medium Vorton Projector = 40.5M&lt;br /&gt;
 | Medium Vorton Specialization = 60-100M&lt;br /&gt;
 | Motion Prediction = 90k&lt;br /&gt;
 | Rapid Firing = 60k&lt;br /&gt;
 | Sharpshooter = 100k&lt;br /&gt;
 | Small Artillery Specialization = 2M&lt;br /&gt;
 | Small Autocannon Specialization = 2M&lt;br /&gt;
 | Small Beam Laser Specialization = 2M&lt;br /&gt;
 | Small Blaster Specialization = 2M&lt;br /&gt;
 | Small Disintegrator Specialization = 10-30M&lt;br /&gt;
 | Small Energy Turret = 30k&lt;br /&gt;
 | Small Hybrid Turret = 30k&lt;br /&gt;
 | Small Precursor Weapon = 20-100k&lt;br /&gt;
 | Small Projectile Turret = 30k&lt;br /&gt;
 | Small Pulse Laser Specialization = 2M&lt;br /&gt;
 | Small Railgun Specialization = 2M&lt;br /&gt;
 | Small Vorton Projector = 26.5M&lt;br /&gt;
 | Small Vorton Specialization = 40-80M&lt;br /&gt;
 | Surgical Strike = 1.5M&lt;br /&gt;
 | Tactical Weapon Reconfiguration = 25M&lt;br /&gt;
 | Trajectory Analysis = 250k&lt;br /&gt;
 | Vorton Arc Extension = 40M&lt;br /&gt;
 | Vorton Arc Guidance = 40.5M&lt;br /&gt;
 | Vorton Power Amplification = 58.5M&lt;br /&gt;
 | Vorton Projector Operation = 26.5M&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Fleet Support ----------&amp;gt;&lt;br /&gt;
 | Armored Command = 125k&lt;br /&gt;
 | Armored Command Specialist = 500k&lt;br /&gt;
 | Command Burst Specialist = 2.5M&lt;br /&gt;
 | Fleet Command = 35M&lt;br /&gt;
 | Fleet Compression Logistics = 300M&lt;br /&gt;
 | Fleet Coordination = 40M&lt;br /&gt;
 | Fleet Formations = 40M&lt;br /&gt;
 | Information Command = 125k&lt;br /&gt;
 | Information Command Specialist = 500k&lt;br /&gt;
 | Leadership = 30k&lt;br /&gt;
 | Mining Director = 500k&lt;br /&gt;
 | Mining Foreman = 100k&lt;br /&gt;
 | Shield Command = 125k&lt;br /&gt;
 | Shield Command Specialist = 500k&lt;br /&gt;
 | Skirmish Command = 100k&lt;br /&gt;
 | Skirmish Command Specialist = 500k&lt;br /&gt;
 | Spatial Phenomena Generation = 200M&lt;br /&gt;
 | Wing Command = 4M&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Missiles ----------&amp;gt;&lt;br /&gt;
 | Auto-Targeting Missiles = 37.5k&lt;br /&gt;
 | Bomb Deployment = 10M&lt;br /&gt;
 | Breacher Pod Clone Efficacity = TBD&lt;br /&gt;
 | Breacher Pod Clone Longevity = TBD&lt;br /&gt;
 | Breacher Pod Launcher Operation = TBD&lt;br /&gt;
 | Breacher Pod Projection = TBD&lt;br /&gt;
 | Breacher Pod Rapid Firing = TBD&lt;br /&gt;
 | Cruise Missile Specialization = 10M&lt;br /&gt;
 | Cruise Missiles = 750k&lt;br /&gt;
 | Defender Missiles = 45k&lt;br /&gt;
 | Guided Missile Precision = 1M&lt;br /&gt;
 | Heavy Assault Missile Specialization = 3M&lt;br /&gt;
 | Heavy Assault Missiles = 125k&lt;br /&gt;
 | Heavy Missile Specialization = 3M&lt;br /&gt;
 | Heavy Missiles = 125k&lt;br /&gt;
 | Light Missile Specialization = 1M&lt;br /&gt;
 | Light Missiles = 30k&lt;br /&gt;
 | Missile Bombardment = 100k&lt;br /&gt;
 | Missile Launcher Operation = 30k&lt;br /&gt;
 | Missile Projection = 250k&lt;br /&gt;
 | Rapid Launch = 60k&lt;br /&gt;
 | Rocket Specialization = 1M&lt;br /&gt;
 | Rockets = 30k&lt;br /&gt;
 | Target Navigation Prediction = 90k&lt;br /&gt;
 | Torpedo Specialization = 10M&lt;br /&gt;
 | Torpedoes = 500k&lt;br /&gt;
 | Warhead Upgrades = 2M&lt;br /&gt;
 | XL Cruise Missile Specialization = 30M&lt;br /&gt;
 | XL Cruise Missiles = 15M&lt;br /&gt;
 | XL Torpedo Specialization = 30M&lt;br /&gt;
 | XL Torpedoes = 15M&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Navigation ----------&amp;gt;&lt;br /&gt;
 | Acceleration Control = 50k&lt;br /&gt;
 | Afterburner = 35k&lt;br /&gt;
 | Capital Jump Portal Generation = 250M&lt;br /&gt;
 | Capital Micro Jump Drive Operation = 250M&lt;br /&gt;
 | Cynosural Field Theory = 10M&lt;br /&gt;
 | Evasive Maneuvering = 35k&lt;br /&gt;
 | Fuel Conservation = 37.5k&lt;br /&gt;
 | High Speed Maneuvering = 500k&lt;br /&gt;
 | Jump Drive Calibration = 30M&lt;br /&gt;
 | Jump Drive Operation = 10M&lt;br /&gt;
 | Jump Fuel Conservation = 20M&lt;br /&gt;
 | Jump Portal Generation = 75M&lt;br /&gt;
 | Micro Jump Drive Operation = 5M&lt;br /&gt;
 | Navigation = 30k&lt;br /&gt;
 | Warp Drive Operation = 45k&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Neural Enhancement ----------&amp;gt;&lt;br /&gt;
 | Advanced Infomorph Psychology = 36M&lt;br /&gt;
 | Biology = 37.5k&lt;br /&gt;
 | Cloning Facility Operation = 125M&lt;br /&gt;
 | Cybernetics = 100k&lt;br /&gt;
 | Elite Infomorph Psychology = 500M&lt;br /&gt;
 | Infomorph Psychology = 1M&lt;br /&gt;
 | Infomorph Synchronizing = 5M&lt;br /&gt;
 | Neurotoxin Control = 3-8M&lt;br /&gt;
 | Neurotoxin Recovery = 20-60M&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Planet Management ----------&amp;gt;&lt;br /&gt;
 | Advanced Planetology = 10M&lt;br /&gt;
 | Command Center Upgrades = 500k&lt;br /&gt;
 | Interplanetary Consolidation = 500k&lt;br /&gt;
 | Planetology = 1M&lt;br /&gt;
 | Remote Sensing = 300k&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Production ----------&amp;gt;&lt;br /&gt;
 | Advanced Capital Ship Construction = 500M&lt;br /&gt;
 | Advanced Industrial Ship Construction = 2M&lt;br /&gt;
 | Advanced Industry = 300k&lt;br /&gt;
 | Advanced Large Ship Construction = 30M&lt;br /&gt;
 | Advanced Mass Production = 20M&lt;br /&gt;
 | Advanced Medium Ship Construction = 1M&lt;br /&gt;
 | Advanced Small Ship Construction = 100k&lt;br /&gt;
 | Capital Ship Construction = 75M&lt;br /&gt;
 | Drug Manufacturing = 30-50M&lt;br /&gt;
 | Industry = 30k&lt;br /&gt;
 | Mass Production = 200k&lt;br /&gt;
 | Outpost Construction = 100M&lt;br /&gt;
 | Supply Chain Management = 7.5M&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Resource Processing ----------&amp;gt;&lt;br /&gt;
 | Abyssal Ore Processing = 20-40M&lt;br /&gt;
 | Advanced Mass Reactions = 30M&lt;br /&gt;
 | Astrogeology = 500k&lt;br /&gt;
 | Capital Industrial Reconfiguration = 30M&lt;br /&gt;
 | Capital Shipboard Compression Technology = 150M&lt;br /&gt;
 | Coherent Ore Processing = 1M&lt;br /&gt;
 | Common Moon Ore Processing = 15M&lt;br /&gt;
 | Complex Ore Processing = 1.25M&lt;br /&gt;
 | Deep Core Mining = 1M&lt;br /&gt;
 | Exceptional Moon Ore Processing = 30M&lt;br /&gt;
 | Gas Cloud Harvesting = 30M&lt;br /&gt;
 | Gas Decompression Efficiency = 75M&lt;br /&gt;
 | Ice Harvesting = 400k&lt;br /&gt;
 | Ice Processing = 500k&lt;br /&gt;
 | Industrial Reconfiguration = 20M&lt;br /&gt;
 | Mass Reactions = 5M&lt;br /&gt;
 | Mercoxit Ore Processing = 500k&lt;br /&gt;
 | Mining = 30k&lt;br /&gt;
 | Mining Upgrades = 100k&lt;br /&gt;
 | Rare Moon Ore Processing = 27.5M&lt;br /&gt;
 | Reactions = 1M&lt;br /&gt;
 | Remote Reactions = 15M&lt;br /&gt;
 | Reprocessing Efficiency = 300k&lt;br /&gt;
 | Reprocessing = 75k&lt;br /&gt;
 | Salvaging = 1M&lt;br /&gt;
 | Scrapmetal Processing = 500k&lt;br /&gt;
 | Shipboard Compression Technology = 150M&lt;br /&gt;
 | Simple Ore Processing = 300k&lt;br /&gt;
 | Ubiquitous Moon Ore Processing = 10M&lt;br /&gt;
 | Uncommon Moon Ore Processing = 20M&lt;br /&gt;
 | Variegated Ore Processing = 1.25M&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Rigging ----------&amp;gt;&lt;br /&gt;
 | Armor Rigging = 250k&lt;br /&gt;
 | Astronautics Rigging = 125k&lt;br /&gt;
 | Drones Rigging = 250k&lt;br /&gt;
 | Electronic Superiority Rigging = 250k&lt;br /&gt;
 | Energy Weapon Rigging = 250k&lt;br /&gt;
 | Hybrid Weapon Rigging = 250k&lt;br /&gt;
 | Jury Rigging = 75k&lt;br /&gt;
 | Launcher Rigging = 250k&lt;br /&gt;
 | Projectile Weapon Rigging = 250k&lt;br /&gt;
 | Shield Rigging = 250k&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Scanning ----------&amp;gt;&lt;br /&gt;
 | Archaeology = 250k&lt;br /&gt;
 | Astrometric Acquisition = 1M&lt;br /&gt;
 | Astrometric Pinpointing = 1M&lt;br /&gt;
 | Astrometric Rangefinding = 500k&lt;br /&gt;
 | Astrometrics = 500k&lt;br /&gt;
 | Hacking = 250k&lt;br /&gt;
 | Survey = 55k&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Science ----------&amp;gt;&lt;br /&gt;
 | Advanced Laboratory Operation = 20M&lt;br /&gt;
 | Amarr Encryption Methods = 0.1-1M&lt;br /&gt;
 | Amarr Starship Engineering = 15M&lt;br /&gt;
 | Astronautic Engineering = 5-20B&lt;br /&gt;
 | Caldari Encryption Methods = 100-500k&lt;br /&gt;
 | Caldari Starship Engineering = 15M&lt;br /&gt;
 | Core Subsystem Technology = 15M&lt;br /&gt;
 | Defensive Subsystem Technology = 15M&lt;br /&gt;
 | Electromagnetic Physics = 15M&lt;br /&gt;
 | Electronic Engineering = 15M&lt;br /&gt;
 | Electronic Subsystem Technology = 10M&lt;br /&gt;
 | Engineering Subsystem Technology = 10M&lt;br /&gt;
 | Gallente Encryption Methods = 100-500k&lt;br /&gt;
 | Gallente Starship Engineering = 15M&lt;br /&gt;
 | Graviton Physics = 15M&lt;br /&gt;
 | High Energy Physics = 15M&lt;br /&gt;
 | Hydromagnetic Physics = 15M&lt;br /&gt;
 | Laboratory Operation = 500k&lt;br /&gt;
 | Laser Physics = 15M&lt;br /&gt;
 | Mechanical Engineering = 15M&lt;br /&gt;
 | Metallurgy = 500k&lt;br /&gt;
 | Minmatar Encryption Methods = 100-500k&lt;br /&gt;
 | Minmatar Starship Engineering = 15M&lt;br /&gt;
 | Molecular Engineering = 15M&lt;br /&gt;
 | Mutagenic Stabilization = 15M&lt;br /&gt;
 | Nanite Engineering = 15M&lt;br /&gt;
 | Nuclear Physics = 15M&lt;br /&gt;
 | Offensive Subsystem Technology = 15M&lt;br /&gt;
 | Plasma Physics = 15M&lt;br /&gt;
 | Propulsion Subsystem Technology = 15M&lt;br /&gt;
 | Quantum Physics = 15M&lt;br /&gt;
 | Research = 500k&lt;br /&gt;
 | Research Project Management = 40M&lt;br /&gt;
 | Rocket Science = 15M&lt;br /&gt;
 | Science = 30k&lt;br /&gt;
 | Scientific Networking = 10M&lt;br /&gt;
 | Sleeper Encryption Methods = 15M&lt;br /&gt;
 | Sleeper Technology = 3-40M&lt;br /&gt;
 | Takmahl Technology = 7-50M&lt;br /&gt;
 | Talocan Technology = 3-100M&lt;br /&gt;
 | Triglavian Encryption Methods = 250-500k&lt;br /&gt;
 | Triglavian Quantum Engineering = 75-250k&lt;br /&gt;
 | Upwell Encryption Methods = 300-330M&lt;br /&gt;
 | Upwell Starship Engineering = 10M&lt;br /&gt;
 | Yan Jung Technology = 10-50M&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Sequencing ----------&amp;gt;&lt;br /&gt;
 | Advanced Induction Efficiency = 25M&lt;br /&gt;
 | Advanced Studio Management = 30M&lt;br /&gt;
 | Basic Induction = 5M&lt;br /&gt;
 | Batch Sequencing = 1M&lt;br /&gt;
 | Executive Paragon Partnership = TBD&lt;br /&gt;
 | Hub Algorithm Optimization = 75M&lt;br /&gt;
 | Hub Promotion = 30M&lt;br /&gt;
 | Induction Efficiency = 15M&lt;br /&gt;
 | Industrial Sequencing = 250M&lt;br /&gt;
 | Mass Sequencing = 20M&lt;br /&gt;
 | Multi-thread Sequencing = 200M&lt;br /&gt;
 | Paragon Relations = 20M&lt;br /&gt;
 | Parallel Sequencing = 40M&lt;br /&gt;
 | Peak Induction Acceleration = 45M&lt;br /&gt;
 | Studio Management = 10M&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Shields ----------&amp;gt;&lt;br /&gt;
 | Capital Shield Emission Systems = 15M&lt;br /&gt;
 | Capital Shield Operation = 25M&lt;br /&gt;
 | EM Shield Compensation = 150k&lt;br /&gt;
 | Explosive Shield Compensation = 150k&lt;br /&gt;
 | Invulnerability Core Operation = 250M&lt;br /&gt;
 | Kinetic Shield Compensation = 150k&lt;br /&gt;
 | Shield Compensation = 150k&lt;br /&gt;
 | Shield Emission Systems = 100k&lt;br /&gt;
 | Shield Management = 170k&lt;br /&gt;
 | Shield Operation = 55k&lt;br /&gt;
 | Shield Upgrades = 100k&lt;br /&gt;
 | Tactical Shield Manipulation = 210k&lt;br /&gt;
 | Thermal Shield Compensation = 150k&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Social ----------&amp;gt;&lt;br /&gt;
 | Connections = 200k&lt;br /&gt;
 | Criminal Connections = 200k&lt;br /&gt;
 | Diplomacy = 200k&lt;br /&gt;
 | Distribution Connections = 10M&lt;br /&gt;
 | Fast Talk = 100k&lt;br /&gt;
 | Mining Connections = 10M&lt;br /&gt;
 | Negotiation = 60k&lt;br /&gt;
 | Security Connections = 10M&lt;br /&gt;
 | Social = 30k&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Spaceship Command ----------&amp;gt;&lt;br /&gt;
 | Advanced Spaceship Command = 50M&lt;br /&gt;
 | Amarr Battlecruiser = 2.5M&lt;br /&gt;
 | Amarr Battleship = 7.5M&lt;br /&gt;
 | Amarr Carrier = 550M&lt;br /&gt;
 | Amarr Cruiser = 1M&lt;br /&gt;
 | Amarr Destroyer = 100k&lt;br /&gt;
 | Amarr Dreadnought = 150M&lt;br /&gt;
 | Amarr Freighter = 80M&lt;br /&gt;
 | Amarr Frigate = 50k&lt;br /&gt;
 | Amarr Hauler = 500k&lt;br /&gt;
 | Amarr Strategic Cruiser = 2M&lt;br /&gt;
 | Amarr Tactical Destroyer = 1M&lt;br /&gt;
 | Amarr Titan = 6B&lt;br /&gt;
 | Assault Frigates = 5M&lt;br /&gt;
 | Black Ops = 65M&lt;br /&gt;
 | Caldari Battlecruiser = 2.5M&lt;br /&gt;
 | Caldari Battleship = 7.5M&lt;br /&gt;
 | Caldari Carrier = 550M&lt;br /&gt;
 | Caldari Cruiser = 1M&lt;br /&gt;
 | Caldari Destroyer = 100k&lt;br /&gt;
 | Caldari Dreadnought = 150M&lt;br /&gt;
 | Caldari Freighter = 80M&lt;br /&gt;
 | Caldari Frigate = 50k&lt;br /&gt;
 | Caldari Hauler = 500k&lt;br /&gt;
 | Caldari Strategic Cruiser = 2M&lt;br /&gt;
 | Caldari Tactical Destroyer = 1M&lt;br /&gt;
 | Caldari Titan = 6B&lt;br /&gt;
 | Capital Industrial Ships = 1B&lt;br /&gt;
 | Capital Ships = 450M&lt;br /&gt;
 | Command Destroyers = 20M&lt;br /&gt;
 | Command Ships = 65M&lt;br /&gt;
 | Covert Ops = 5M&lt;br /&gt;
 | EDENCOM Battleship = 136.5M&lt;br /&gt;
 | EDENCOM Cruiser = 52M&lt;br /&gt;
 | EDENCOM Frigate = 39.5M&lt;br /&gt;
 | Electronic Attack Ships = 5M&lt;br /&gt;
 | Expedition Frigates = 5M&lt;br /&gt;
 | Exhumers = 30M&lt;br /&gt;
 | Flag Cruisers = 65M&lt;br /&gt;
 | Gallente Battlecruiser = 2.5M&lt;br /&gt;
 | Gallente Battleship = 7.5M&lt;br /&gt;
 | Gallente Carrier = 550M&lt;br /&gt;
 | Gallente Cruiser = 1M&lt;br /&gt;
 | Gallente Destroyer = 100k&lt;br /&gt;
 | Gallente Dreadnought = 150M&lt;br /&gt;
 | Gallente Freighter = 80M&lt;br /&gt;
 | Gallente Frigate = 50k&lt;br /&gt;
 | Gallente Hauler = 500k&lt;br /&gt;
 | Gallente Strategic Cruiser = 2M&lt;br /&gt;
 | Gallente Tactical Destroyer = 1M&lt;br /&gt;
 | Gallente Titan = 6B&lt;br /&gt;
 | Heavy Assault Cruisers = 35M&lt;br /&gt;
 | Heavy Interdiction Cruisers = 35M&lt;br /&gt;
 | Industrial Command Ships = 55M&lt;br /&gt;
 | Interceptors = 2.5M&lt;br /&gt;
 | Interdictors = 25M&lt;br /&gt;
 | Jump Freighters = 100M&lt;br /&gt;
 | Lancer Dreadnoughts = 2.5B&lt;br /&gt;
 | Logistics Cruisers = 30M&lt;br /&gt;
 | Logistics Frigates = 5M&lt;br /&gt;
 | Marauders = 65M&lt;br /&gt;
 | Mining Barge = 750k&lt;br /&gt;
 | Mining Frigate = 50k&lt;br /&gt;
 | Minmatar Battlecruiser = 2.5M&lt;br /&gt;
 | Minmatar Battleship = 7.5M&lt;br /&gt;
 | Minmatar Carrier = 550M&lt;br /&gt;
 | Minmatar Cruiser = 1M&lt;br /&gt;
 | Minmatar Destroyer = 100k&lt;br /&gt;
 | Minmatar Dreadnought = 150M&lt;br /&gt;
 | Minmatar Freighter = 80M&lt;br /&gt;
 | Minmatar Frigate = 50k&lt;br /&gt;
 | Minmatar Hauler = 500k&lt;br /&gt;
 | Minmatar Strategic Cruiser = 2M&lt;br /&gt;
 | Minmatar Tactical Destroyer = 1M&lt;br /&gt;
 | Minmatar Titan = 6B&lt;br /&gt;
 | ORE Freighter = 35M&lt;br /&gt;
 | ORE Hauler = 2.5M&lt;br /&gt;
 | Precursor Battleship = 2-5M&lt;br /&gt;
 | Precursor Battlecruiser = 200k - 800k&lt;br /&gt;
 | Precursor Cruiser = 200k - 1M&lt;br /&gt;
 | Precursor Dreadnought = 100-200M&lt;br /&gt;
 | Precursor Destroyer = 50-100k&lt;br /&gt;
 | Precursor Frigate = 10-300k&lt;br /&gt;
 | Recon Ships = 35M&lt;br /&gt;
 | Spaceship Command = 30k&lt;br /&gt;
 | Transport Ships = 35M&lt;br /&gt;
 | Upwell Hauler = 2M&lt;br /&gt;
 | Upwell Freighter = 80M&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Structure Management ----------&amp;gt;&lt;br /&gt;
 | Anchoring = 75k&lt;br /&gt;
 | Starbase Defense Management = 1M&lt;br /&gt;
 | Mercenary Den Management = TBD&lt;br /&gt;
 | Structure Doomsday Operation = 5M&lt;br /&gt;
 | Structure Electronic Systems = 5M&lt;br /&gt;
 | Structure Engineering Systems = 5M&lt;br /&gt;
 | Structure Missile Systems = 5M&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Subsystems ----------&amp;gt;&lt;br /&gt;
 | Amarr Defensive Systems = 5M&lt;br /&gt;
 | Amarr Electronic Systems = 5M&lt;br /&gt;
 | Amarr Core Systems = 5M&lt;br /&gt;
 | Amarr Offensive Systems = 5M&lt;br /&gt;
 | Amarr Propulsion Systems = 5M&lt;br /&gt;
 | Caldari Defensive Systems = 5M&lt;br /&gt;
 | Caldari Electronic Systems = 5M&lt;br /&gt;
 | Caldari Core Systems = 5M&lt;br /&gt;
 | Caldari Offensive Systems = 5M&lt;br /&gt;
 | Caldari Propulsion Systems = 5M&lt;br /&gt;
 | Gallente Defensive Systems = 5M&lt;br /&gt;
 | Gallente Electronic Systems = 5M&lt;br /&gt;
 | Gallente Core Systems = 5M&lt;br /&gt;
 | Gallente Offensive Systems = 5M&lt;br /&gt;
 | Gallente Propulsion Systems = 5M&lt;br /&gt;
 | Minmatar Defensive Systems = 5M&lt;br /&gt;
 | Minmatar Electronic Systems = 5M&lt;br /&gt;
 | Minmatar Core Systems = 5M&lt;br /&gt;
 | Minmatar Offensive Systems = 5M&lt;br /&gt;
 | Minmatar Propulsion Systems = 5M&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Targeting ----------&amp;gt;&lt;br /&gt;
 | Advanced Target Management = 500k&lt;br /&gt;
 | Gravimetric Sensor Compensation = 250k&lt;br /&gt;
 | Ladar Sensor Compensation = 250k&lt;br /&gt;
 | Long Range Targeting = 100k&lt;br /&gt;
 | Magnetometric Sensor Compensation = 250k&lt;br /&gt;
 | Radar Sensor Compensation = 250k&lt;br /&gt;
 | Signature Analysis = 100k&lt;br /&gt;
 | Target Management = 150k&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Trade ----------&amp;gt;&lt;br /&gt;
 | Accounting = 5M&lt;br /&gt;
 | Advanced Broker Relations = 20M&lt;br /&gt;
 | Advanced Contracting = 250M&lt;br /&gt;
 | Broker Relations = 125k&lt;br /&gt;
 | Contracting = 175k&lt;br /&gt;
 | Corporation Contracting = 150k&lt;br /&gt;
 | Customs Code Expertise = 3M&lt;br /&gt;
 | Daytrading = 15M&lt;br /&gt;
 | Marketing = 3.5M&lt;br /&gt;
 | Procurement = 1.5M&lt;br /&gt;
 | Retail = 125k&lt;br /&gt;
 | Trade = 30k&lt;br /&gt;
 | Tycoon = 125M&lt;br /&gt;
 | Visibility = 7.5M&lt;br /&gt;
 | Wholesale = 35M&lt;br /&gt;
&amp;lt;!--------- SKILL GROUP: Default ----------&amp;gt;&lt;br /&gt;
 | #default = &amp;lt;span style=&amp;quot;color: var(--color-error)&amp;quot; title=&amp;quot;This is an obsolete skill, please correct the link.&amp;quot;&amp;gt;{{{1|Unknown}}}&amp;lt;/span&amp;gt;[[Category:Obsolete Skills]]&lt;br /&gt;
}}&amp;amp;nbsp;ISK&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cingulari</name></author>
	</entry>
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