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	<id>http://cingulari.ru/eve-wiki/index.php?action=history&amp;feed=atom&amp;title=Probe</id>
	<title>Probe - История изменений</title>
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	<updated>2026-07-29T01:34:16Z</updated>
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		<updated>2025-06-25T20:58:28Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «&amp;lt;onlyinclude&amp;gt;{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} &amp;lt;!--  Template marker : DON&amp;#039;T EDIT LINE --&amp;gt;  &amp;lt;!-----------------------------------------------------------  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)  -------------------------------------------------------------  * on editing the attributes, please make sure that you don&amp;#039;t  * leave/mistype any tags required. please follow the same  * forma...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} &amp;lt;!--  Template marker : DON&amp;#039;T EDIT LINE --&amp;gt;&lt;br /&gt;
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 * on editing the attributes, please make sure that you don&amp;#039;t&lt;br /&gt;
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 | shipid=586&lt;br /&gt;
 | shipimg=Probe.jpg&lt;br /&gt;
 | shipname=Probe&lt;br /&gt;
 | class=Frigate&lt;br /&gt;
 | grouping=Standard Frigates&lt;br /&gt;
 | hulltype=Probe Class&lt;br /&gt;
 | faction=Minmatar Republic &lt;br /&gt;
 | variations= {{Ship|Cheetah}}, {{Ship|Probe Fleet Issue}}&lt;br /&gt;
 | tech= &lt;br /&gt;
 | powergrid=25 MW&lt;br /&gt;
 | cpu=240 tf&lt;br /&gt;
 | capacitor=235 GJ&lt;br /&gt;
 | highs=3&lt;br /&gt;
 | turrets=2&lt;br /&gt;
 | launchers=2&lt;br /&gt;
 | mediums=4&lt;br /&gt;
 | lows=3&lt;br /&gt;
 | mass=1,123,000 kg&lt;br /&gt;
 | volume=19,500 m³&lt;br /&gt;
 | cargohold=400 m³&lt;br /&gt;
 | extrahold=&lt;br /&gt;
 | extraholdtype=&lt;br /&gt;
 | dronebay=35 m³&lt;br /&gt;
 | bandwidth=15 Mbit/sec&lt;br /&gt;
 | quote=Purpose comes not from what you know, but what you will discover next.&lt;br /&gt;
 | quote_attribution=From the Wisdoms of Elder Thuk&lt;br /&gt;
 | info=The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner.  Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat.&lt;br /&gt;
 | bonuses=&amp;lt;b&amp;gt;Minmatar Frigate bonuses (per skill level):&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;7.5% bonus to Core and Combat Scanner Probe strength&amp;lt;br&amp;gt;5% reduction in Salvager duration&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Role Bonus:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;5+ bonus to Relic and Data Analyzer virus strength&amp;lt;br&amp;gt;&lt;br /&gt;
 | structurehp=225 HP&lt;br /&gt;
 | shieldhp=300 HP&lt;br /&gt;
 | shieldem=0&lt;br /&gt;
 | shieldexp=50&lt;br /&gt;
 | shieldkin=40&lt;br /&gt;
 | shieldtherm=20&lt;br /&gt;
 | armorhp=300 HP&lt;br /&gt;
 | armorem=60&lt;br /&gt;
 | armorexp=10&lt;br /&gt;
 | armorkin=25&lt;br /&gt;
 | armortherm=35&lt;br /&gt;
 | maxvelocity=360 m/sec&lt;br /&gt;
 | inertia=3.58&lt;br /&gt;
 | warpspeed=5 AU/s&lt;br /&gt;
 | warptime=5.57 s&lt;br /&gt;
 | targetrange=32.50 km&lt;br /&gt;
 | sigradius=38 m&lt;br /&gt;
 | maxlockedtargets=4&lt;br /&gt;
 | sensortype=LADAR&lt;br /&gt;
 | sensorvalue=9 points&lt;br /&gt;
 | scanres=465 mm&lt;br /&gt;
 | reqskills=*{{RequiredSkill|Minmatar Frigate|I}}&lt;br /&gt;
** {{RequiredSkill|Spaceship Command|I}}&lt;br /&gt;
&lt;br /&gt;
 | totaltraintime=25m 0s&lt;br /&gt;
 | forumlinks=&lt;br /&gt;
 | wikireferences=&lt;br /&gt;
 | externallinks=&lt;br /&gt;
 | highlights1=&lt;br /&gt;
 | highlights2=&lt;br /&gt;
 | highlights3=&lt;br /&gt;
 | highlights4=&lt;br /&gt;
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&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Probe is the Minmatar [[Frigates#Exploration|Exploration Frigate]]. Like all Tech I exploration frigates, the Probe receives skill-dependent bonuses to scanner probe strength. The Probe excels at locating cosmic signatures in all security levels of space. The Probe also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Probe pilot crack exploration sites. With these two bonuses, the Probe is a strong starter frigate for Minmatar pilots interested in [[Exploration]]. And while Probe pilots eventually skill into Tech II Covert Ops exploration ships (like the [[Cheetah]]), there isn’t much exploration content that the Probe can’t complete.&lt;br /&gt;
&lt;br /&gt;
The Probe has four mid slots available for exploration and propulsion modules. Like any exploration frigate, the Probe’s mids are usually fit with a microwarpdrive and a data and relic analyzer, which leaves one slot free for an additional assistance module—typically a Scan Rangefinding Array. (You might be tempted to put a shield extender here for defense, but a tackled explorer is a dead explorer, and shield extenders make you easier to tackle by increasing signature radius.) Low slots are best fit with inertial stabilizers and/or a warp stabilizer for faster escapes. Keep in mind that warp stabilizers reduce lock range and speed; having more than one makes locking exploration sites uncomfortably slow.&lt;br /&gt;
&lt;br /&gt;
The exploration Probe is also commonly fitted with a Compact or Improved Cloaking Device, so that the ship can cloak while probing signatures in unsafe space. The Probe cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed.&lt;br /&gt;
&lt;br /&gt;
Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Probe a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Probe that can carry over 1200 m3 of cargo. Or, by exchanging some of these for warp stabs, the Probe can be made into a low-sec courier that can evade insta-pointing gate camps.&lt;br /&gt;
&lt;br /&gt;
The Probe can be fit for combat probing, by using an Expanded Probe Launcher in place of the standard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
While it is possible to explore with very minimal skills, having at least {{sk|Astrometrics|III}}, {{sk|Astrometric Rangefinding|II}}, {{sk|Archaeology|II}}, and {{sk|Hacking|II}} will make exploring much more enjoyable. {{sk|Power Grid Management|III}} and {{sk|Jury Rigging|I}} will help with getting a basic functional fit. The author does not recommend a serious attempt at exploration without these minimum skills. Also, keep in mind that training the racial frigate skill will significantly improve your probe scanning strength.&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
New exploration Probe pilots should read the UniWiki guides to [[Exploration]] and [[Bookmarks]], as well as attend [[Bookmarks (CORE class)]] and [[Exploration (CORE class)]], to learn tips and tricks from veteran explorers.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;#039;&amp;#039;You can add notes here.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Patch History ==&lt;br /&gt;
{{expansion past|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;YC118.8 v.1.0 – Build: 1077233 – 13.09.16&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Probe Ship Model Redesign&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;March 2016 v.1.0 – Build: 1030955 – 08.03.16&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Removed black artifacts from the sails of the Minmatar Frigates Slasher, Stiletto and Probe.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Februrary 2016 v.1.0 – Build: 1012752 – 09.02.16&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Duct tape to the rescule! The middle right booster on the Minmatar Frigates Probe and Cheetah is now aligned correctly.&lt;br /&gt;
*Modified the textures used on the sail area of the Probe frigate. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odyssey v.1.0 - Build: 584903 - 04.16.13&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The Magnate, Heron, Imicus and Probe now give a bonus to virus strength for both Data Analyzers and Relic Analyzers. This replaces their previous bonus to access chance.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Retribution v.1.0 – Build: 476047 – 04.12.12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Minmatar Frigate bonuses: +7.5% sensor probe strength and +5% to codebreaker, analyzer and salvager cycle time&lt;br /&gt;
*Slot layout: 3 H, 4 M, 3 L, 2 turrets, 2 launchers&lt;br /&gt;
*Fittings: 25 PWG, 240 CPU&lt;br /&gt;
*Defense (shields / armor / hull): 300 / 300 / 225&lt;br /&gt;
*Capacitor (amount / recharge rate / cap per second): 235 / 130 s / 1.8&lt;br /&gt;
*Mobility (max velocity / agility / mass / align time): 360 / 3.58 / 1123000 / 3.76 s&lt;br /&gt;
*Drones (bandwidth / bay): 15 / 35&lt;br /&gt;
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 465 / 4&lt;br /&gt;
*Sensor strength: 9 Ladar&lt;br /&gt;
*Signature radius: 38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShipsMatrix}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Database]]&lt;br /&gt;
[[Category:Standard Frigates]]&lt;/div&gt;</summary>
		<author><name>Cingulari</name></author>
	</entry>
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