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	<title>Skills:Neural Enhancement - История изменений</title>
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	<updated>2026-07-29T02:21:46Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<title>Cingulari: Новая страница: «{{Skills Links}} = Overview = This contains all booster, jump clone and implant related skills.  {| class=&quot;wikitable&quot; !Skill (Multiplier) !Purpose !Alpha Limit |- |{{sk|Advanced Infomorph Psychology|mult=yes}} |Increases maximum number of jump clones by 1 per level. Requires {{sk|Infomorph Psychology|V}}. |{{SkillAlphaBar|Advanced Infomorph Psychology}} |- |{{sk|Biology|mult=yes}} |20% bonus per level to attribute booste...»</title>
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		<updated>2025-06-23T16:25:32Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «{{Skills Links}} = Overview = This contains all &lt;a href=&quot;/eve-wiki/index.php?title=Medical_boosters&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Medical boosters (страница не существует)&quot;&gt;booster&lt;/a&gt;, &lt;a href=&quot;/eve-wiki/index.php?title=Jump_clone&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Jump clone (страница не существует)&quot;&gt;jump clone&lt;/a&gt; and &lt;a href=&quot;/eve-wiki/index.php?title=Implants&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Implants (страница не существует)&quot;&gt;implant&lt;/a&gt; related skills.  {| class=&amp;quot;wikitable&amp;quot; !Skill (Multiplier) !Purpose !Alpha Limit |- |{{sk|Advanced Infomorph Psychology|mult=yes}} |Increases maximum number of jump clones by 1 per level. Requires {{sk|Infomorph Psychology|V}}. |{{SkillAlphaBar|Advanced Infomorph Psychology}} |- |{{sk|Biology|mult=yes}} |20% bonus per level to attribute booste...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skills Links}}&lt;br /&gt;
= Overview =&lt;br /&gt;
This contains all [[Medical boosters|booster]], [[jump clone]] and [[implants|implant]] related skills.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill (Multiplier)&lt;br /&gt;
!Purpose&lt;br /&gt;
!Alpha Limit&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Advanced Infomorph Psychology|mult=yes}}&lt;br /&gt;
|Increases maximum number of jump clones by 1 per level. Requires {{sk|Infomorph Psychology|V}}.&lt;br /&gt;
|{{SkillAlphaBar|Advanced Infomorph Psychology}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Biology|mult=yes}}&lt;br /&gt;
|20% bonus per level to attribute booster duration.&lt;br /&gt;
|{{SkillAlphaBar|Biology}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Cloning Facility Operation|mult=yes}}&lt;br /&gt;
|Enables operation of Clone Vat Bay modules.&lt;br /&gt;
|{{SkillAlphaBar|Cloning Facility Operation}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Cybernetics|mult=yes}}&lt;br /&gt;
|Enables use of more advanced [[implants]].&lt;br /&gt;
|{{SkillAlphaBar|Cybernetics}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Elite Infomorph Psychology|mult=yes}}&lt;br /&gt;
| Increases maximum number of jump clones by 1 per level.&lt;br /&gt;
|{{SkillAlphaBar|Elite Infomorph Psychology}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Infomorph Psychology|mult=yes}}&lt;br /&gt;
|Enables creation of jump clones. Increases maximum number of jump clones by 1 per level.&lt;br /&gt;
|{{SkillAlphaBar|Infomorph Psychology}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Infomorph Synchronizing|mult=yes}}&lt;br /&gt;
|Reduces minimum time between clone jumps by 1 hour per level.&lt;br /&gt;
|{{SkillAlphaBar|Infomorph Synchronizing}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Neurotoxin Control|mult=yes}}&lt;br /&gt;
|5% reduction per level in side effects of combat boosters.&lt;br /&gt;
|{{SkillAlphaBar|Neurotoxin Control}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Neurotoxin Recovery|mult=yes}}&lt;br /&gt;
|5% reduction per level in chance to experience side effects of combat boosters.&lt;br /&gt;
|{{SkillAlphaBar|Neurotoxin Recovery}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill Details =&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Advanced Infomorph Psychology&lt;br /&gt;
|desc=Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level.&lt;br /&gt;
|1=Charisma&lt;br /&gt;
|2=Willpower&lt;br /&gt;
|pre={{sk|Infomorph Psychology|V}}&lt;br /&gt;
|reqV= {{Sk|Elite Infomorph Psychology|Icon= yes}}&lt;br /&gt;
|notes= Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Biology&lt;br /&gt;
|desc=The science of life and of living organisms, and how chemicals affect them. 20% bonus to attribute booster duration per skill level.&lt;br /&gt;
|1=Intelligence&lt;br /&gt;
|2=Memory&lt;br /&gt;
|pre={{sk|Science|I}}&lt;br /&gt;
|reqI=Synth Boosters; Standard Boosters; Antipharmakon Boosters; {{sk|Neurotoxin Control|icon=yes}}&lt;br /&gt;
|reqII=Improved Boosters; Nugoehuvi Synth Blue Pill Booster&lt;br /&gt;
|reqIII=Strong Boosters&lt;br /&gt;
|notes=Biology doubles the duration of booster effects at level V. It affects [[Medical boosters#Cerebral Accelerators|cerebral accelerators]] as well as boosters which give combat bonuses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Cloning Facility Operation&lt;br /&gt;
|desc=Needed for use of the Clone Vat Bay module.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Special: Increases a Clone Vat Bay&amp;#039;s maximum clone capacity by 15% per skill level.&lt;br /&gt;
|1=Intelligence&lt;br /&gt;
|2=Memory&lt;br /&gt;
|pre={{sk|Science|V}}; {{sk|Capital Ships|III}}&lt;br /&gt;
|reqI=Clone Vat Bay I&lt;br /&gt;
|notes= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Cybernetics&lt;br /&gt;
|desc=The science of interfacing biological and machine components. Allows the use of cybernetic implants.&lt;br /&gt;
|1=Intelligence&lt;br /&gt;
|2=Memory&lt;br /&gt;
|pre={{sk|Science|III}}&lt;br /&gt;
|reqI=1%/2% Hardwirings; Limited Attribute Implants; Limited - Beta Attribute Implants; Basic Attribute Implants&lt;br /&gt;
|reqII=3%/4% Hardwirings; Genolution Core Augmentations; Tech 2 Alpha/Beta Implants&lt;br /&gt;
|reqIII=3-6% Hardwirings; Tech 2 Delta/Gamma Implants; Ogdin&amp;#039;s Eye Coordination Enhancer; Sansha Modified &amp;#039;Gnome&amp;#039; Implant&lt;br /&gt;
|reqIV=5%/6% Hardwirings; Standard Attribute Implants; Tech 2 Epsilon Implants&lt;br /&gt;
|reqV=6% Hardwirings; Improved Attribute Implants; Tech 2 Omega Implants; Mindlinks&lt;br /&gt;
|notes= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
| skill = Elite Infomorph Psychology&lt;br /&gt;
| desc = Advanced training for those Capsuleers who want to push clone technology to its limits.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Allows 1 additional jump clone per level.&lt;br /&gt;
| 1 = Charisma&lt;br /&gt;
| 2 = Willpower&lt;br /&gt;
| pre = {{Sk|Advanced Infomorph Psychology|V}}&lt;br /&gt;
| reqI = &lt;br /&gt;
| reqII = &lt;br /&gt;
| reqIII = &lt;br /&gt;
| reqIV = &lt;br /&gt;
| reqV = &lt;br /&gt;
| notes = Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Infomorph Psychology&lt;br /&gt;
|desc=Psychological training that strengthens the pilot&amp;#039;s mental tenacity. The reality of having one&amp;#039;s consciousness detached from one&amp;#039;s physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.&lt;br /&gt;
&lt;br /&gt;
Allows 1 [[jump clone]] per level.&lt;br /&gt;
&lt;br /&gt;
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.&lt;br /&gt;
|1=Charisma&lt;br /&gt;
|2=Willpower&lt;br /&gt;
|pre=none&lt;br /&gt;
|reqI={{sk|Infomorph Synchronizing|icon=yes}}&lt;br /&gt;
|reqII=Tech 1 Entosis Links&lt;br /&gt;
|reqIV=Entosis Link II&lt;br /&gt;
|reqV={{sk|Advanced Infomorph Psychology|icon=yes}}&lt;br /&gt;
|notes= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Infomorph Synchronizing&lt;br /&gt;
|desc=Psychological training that strengthens the pilot&amp;#039;s mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage. Reduced time between clone jumps by 1 hour per level.&lt;br /&gt;
&lt;br /&gt;
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.&lt;br /&gt;
|1=Charisma&lt;br /&gt;
|2=Willpower&lt;br /&gt;
|pre={{sk|Infomorph Psychology|I}}&lt;br /&gt;
|notes=The unmodified cooldown timer between clone jumps is 24 hours, and training Infomorph Synchronizing to level V only reduces this to 19 hours, so this skill has limited importance unless your character needs to clone-jump very frequently.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Neurotoxin Control&lt;br /&gt;
|desc=Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.&lt;br /&gt;
|1=Intelligence&lt;br /&gt;
|2=Memory&lt;br /&gt;
|pre={{sk|Science|IV}}; {{sk|Biology|}}&lt;br /&gt;
|reqI={{sk|Neurotoxin Recovery|icon=yes}}&lt;br /&gt;
|notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Neurotoxin Recovery&lt;br /&gt;
|desc=Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.&lt;br /&gt;
|1=Intelligence&lt;br /&gt;
|2=Memory&lt;br /&gt;
|pre={{sk|Neurotoxin Control|I}}&lt;br /&gt;
|notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Cingulari</name></author>
	</entry>
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