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	<title>Skills:Rigging - История изменений</title>
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	<updated>2026-07-29T01:21:36Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<title>Cingulari: Новая страница: «{{Skills Links}} = Overview = This group has all the skills related to rigs.  You &#039;&#039;can&#039;&#039; use rigs without training the relevant skills for them. The rigging skills do reduce rigs&#039; associated drawbacks. The weapon rigging skills function almost like fitting skills, i.e. weapon rigs increase your weapons&#039; fitting requirements while the associated rigging skills reduce that drawback.  {| class=&quot;wikitable&quot; !Skill (Multiplier) !Purpose !Al...»</title>
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		<updated>2025-06-23T16:26:28Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «{{Skills Links}} = Overview = This group has all the skills related to &lt;a href=&quot;/eve-wiki/index.php?title=Rigs&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Rigs (страница не существует)&quot;&gt;rigs&lt;/a&gt;.  You &amp;#039;&amp;#039;can&amp;#039;&amp;#039; use rigs without training the relevant skills for them. The rigging skills do reduce rigs&amp;#039; associated drawbacks. The weapon rigging skills function almost like &lt;a href=&quot;/eve-wiki/index.php?title=Fitting_Skills&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Fitting Skills (страница не существует)&quot;&gt;fitting skills&lt;/a&gt;, i.e. weapon rigs increase your weapons&amp;#039; fitting requirements while the associated rigging skills reduce that drawback.  {| class=&amp;quot;wikitable&amp;quot; !Skill (Multiplier) !Purpose !Al...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skills Links}}&lt;br /&gt;
= Overview =&lt;br /&gt;
This group has all the skills related to [[rigs]].&lt;br /&gt;
&lt;br /&gt;
You &amp;#039;&amp;#039;can&amp;#039;&amp;#039; use rigs without training the relevant skills for them. The rigging skills do reduce rigs&amp;#039; associated drawbacks. The weapon rigging skills function almost like [[Fitting Skills|fitting skills]], i.e. weapon rigs increase your weapons&amp;#039; fitting requirements while the associated rigging skills reduce that drawback.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill (Multiplier)&lt;br /&gt;
!Purpose&lt;br /&gt;
!Alpha Limit&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Armor Rigging|mult=yes}}&lt;br /&gt;
|Reduces drawbacks of armor rigs. &lt;br /&gt;
|{{SkillAlphaBar|Armor Rigging}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Astronautics Rigging|mult=yes}}&lt;br /&gt;
|Reduces drawbacks of astronautics (navigation) rigs.&lt;br /&gt;
|{{SkillAlphaBar|Astronautics Rigging}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Drones Rigging|mult=yes}}&lt;br /&gt;
|Reduces drawbacks of drone rigs.&lt;br /&gt;
|{{SkillAlphaBar|Drones Rigging}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Electronic Superiority Rigging|mult=yes}}&lt;br /&gt;
|Reduces drawbacks of EWAR rigs.&lt;br /&gt;
|{{SkillAlphaBar|Electronic Superiority Rigging}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Energy Weapon Rigging|mult=yes}}&lt;br /&gt;
|Reduces drawbacks of energy weapon rigs.&lt;br /&gt;
|{{SkillAlphaBar|Energy Weapon Rigging}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hybrid Weapon Rigging|mult=yes}}&lt;br /&gt;
|Reduces drawbacks of hybrid weapon rigs.&lt;br /&gt;
|{{SkillAlphaBar|Hybrid Weapon Rigging}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Jury Rigging|mult=yes}}&lt;br /&gt;
|Allows use of all rigs. All other rigging skills require Jury Rigging III.&lt;br /&gt;
|{{SkillAlphaBar|Jury Rigging}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Launcher Rigging|mult=yes}}&lt;br /&gt;
|Reduces drawbacks of launcher rigs.&lt;br /&gt;
|{{SkillAlphaBar|Launcher Rigging}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Projectile Weapon Rigging|mult=yes}}&lt;br /&gt;
|Reduces drawbacks of projectile weapon rigs. &lt;br /&gt;
|{{SkillAlphaBar|Projectile Weapon Rigging}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shield Rigging|mult=yes}}&lt;br /&gt;
|Reduces drawbacks of shield rigs. &lt;br /&gt;
|{{SkillAlphaBar|Shield Rigging}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill Details =&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Armor Rigging&lt;br /&gt;
|desc=Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs.&lt;br /&gt;
&lt;br /&gt;
10% reduction in Armor Rig drawbacks per level. &lt;br /&gt;
|1=Intelligence&lt;br /&gt;
|2=Memory&lt;br /&gt;
|pre={{sk|Jury Rigging|III}}&lt;br /&gt;
|reqI=Manufacturing: Tech 1 Armor Rigs&lt;br /&gt;
|reqIV=Manufacturing: Tech 1 Capital Armor Rigs&lt;br /&gt;
|notes=Armor rigs&amp;#039; drawback is a speed penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Astronautics Rigging&lt;br /&gt;
|desc=Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs.&lt;br /&gt;
&lt;br /&gt;
10% reduction in Astronautics Rig drawbacks per level. &lt;br /&gt;
|1=Intelligence&lt;br /&gt;
|2=Memory&lt;br /&gt;
|pre={{sk|Jury Rigging|III}}&lt;br /&gt;
|reqI=Manufacturing: Tech 1 Astronautics Rigs&lt;br /&gt;
|reqIV=Manufacturing: Tech 1 Capital Astronautics Rigs&lt;br /&gt;
|notes=Astronautics rigs&amp;#039; drawback is a reduction in armor hitpoints.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Drones Rigging&lt;br /&gt;
|desc=Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs.&lt;br /&gt;
&lt;br /&gt;
10% reduction in Drone Rig drawbacks per level. &lt;br /&gt;
|1=Intelligence&lt;br /&gt;
|2=Memory&lt;br /&gt;
|pre={{sk|Jury Rigging|III}}&lt;br /&gt;
|reqI=Manufacturing: Tech 1 Drones Rigs&lt;br /&gt;
|reqIV=Manufacturing: Tech 1 Capital Drones Rigs&lt;br /&gt;
|notes=Drone rigs&amp;#039; drawback is a CPU penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Electronic Superiority Rigging&lt;br /&gt;
|desc=Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs.&lt;br /&gt;
&lt;br /&gt;
10% reduction in Electronic Superiority Rig drawbacks per level. &lt;br /&gt;
|1=Intelligence&lt;br /&gt;
|2=Memory&lt;br /&gt;
|pre={{sk|Jury Rigging|III}}&lt;br /&gt;
|reqI=Manufacturing: Tech 1 Electronic Superiority Rigs&lt;br /&gt;
|reqIV=Manufacturing: Tech 1 Capital Electronic Superiority Rigs&lt;br /&gt;
|notes=Electronics superiority rigs&amp;#039; drawback is a shield hitpoint reduction.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Energy Weapon Rigging&lt;br /&gt;
|desc=Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.&lt;br /&gt;
&lt;br /&gt;
10% reduction in Energy Weapon Rig drawbacks per level. &lt;br /&gt;
|1=Intelligence&lt;br /&gt;
|2=Memory&lt;br /&gt;
|pre={{sk|Jury Rigging|III}}&lt;br /&gt;
|reqI=Manufacturing: Tech 1 Energy Weapon Rigs&lt;br /&gt;
|reqIV=Manufacturing: Tech 1 Capital Energy Weapon Rigs&lt;br /&gt;
|notes=Energy weapon rigs&amp;#039; drawback is an increased powergrid demand from your lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Hybrid Weapon Rigging&lt;br /&gt;
|desc=Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.&lt;br /&gt;
&lt;br /&gt;
10% reduction in Hybrid Weapon Rig drawbacks per level. &lt;br /&gt;
|1=Intelligence&lt;br /&gt;
|2=Memory&lt;br /&gt;
|pre={{sk|Jury Rigging|III}}&lt;br /&gt;
|reqI=Manufacturing: Tech 1 Hybrid Weapon Rigs&lt;br /&gt;
|reqIV=Manufacturing: Tech 1 Capital Hybrid Weapon Rigs&lt;br /&gt;
|notes=Hybrid rigs&amp;#039; drawback is an increased demand for powergrid from your hybrid turrets.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Jury Rigging&lt;br /&gt;
|desc=General understanding of the inner workings of starship components. Allows makeshift modifications to ship subsystems through the use of rigs. Required learning for further study in the field of rigging.&lt;br /&gt;
|1=Intelligence&lt;br /&gt;
|2=Memory&lt;br /&gt;
|pre={{sk|Mechanics|III}}&lt;br /&gt;
|reqI=Manufacturing: Tech 1 Scanning and Capacitor Rigs; Structure Modifications&lt;br /&gt;
|reqIII={{sk|Armor Rigging|icon=yes}}; {{sk|Astronautics Rigging|icon=yes}}; {{sk|Drones Rigging|icon=yes}}; {{sk|Electronic Superiority Rigging|icon=yes}}; {{sk|Projectile Weapon Rigging|icon=yes}}; {{sk|Energy Weapon Rigging|icon=yes}}; {{sk|Hybrid Weapon Rigging|icon=yes}}; {{sk|Launcher Rigging|icon=yes}}; {{sk|Shield Rigging|icon=yes}}&lt;br /&gt;
|reqIV=Manufacturing: Tech 1 Capital Scanning and Capacitor Rigs&lt;br /&gt;
|notes=The prerequisite skill for all the other kinds of rigging skill. Also lets you use some rigs, like the Capacitor Control Circuit, in its own right. Level V of this skill is required for T3 subsystem manufacturing.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Launcher Rigging&lt;br /&gt;
|desc=Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.&lt;br /&gt;
&lt;br /&gt;
10% reduction in Launcher Rig drawbacks per level. &lt;br /&gt;
|1=Intelligence&lt;br /&gt;
|2=Memory&lt;br /&gt;
|pre={{sk|Jury Rigging|III}}&lt;br /&gt;
|reqI=Manufacturing: Tech 1 Launcher Rigs&lt;br /&gt;
|reqIV=Manufacturing: Tech 1 Capital Launcher Rigs&lt;br /&gt;
|notes=Missile launcher rigs&amp;#039; drawback is an increased demand for CPU from your missile launchers.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Projectile Weapon Rigging&lt;br /&gt;
|desc=Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.&lt;br /&gt;
&lt;br /&gt;
10% reduction in Projectile Weapon Rig drawbacks per level. &lt;br /&gt;
|1=Intelligence&lt;br /&gt;
|2=Memory&lt;br /&gt;
|pre={{sk|Jury Rigging|III}}&lt;br /&gt;
|reqI=Manufacturing: Tech 1 Projectile Weapon Rigs&lt;br /&gt;
|reqIV=Manufacturing: Tech 1 Capital Projectile Weapon Rigs&lt;br /&gt;
|notes=Projectile weapon rigs&amp;#039; drawback is an increased demand for powergrid from your projectile guns.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Shield Rigging&lt;br /&gt;
|desc=Advanced understanding of shield subsystems. Allows makeshift modifications to shield subsystems through the use of rigs.&lt;br /&gt;
&lt;br /&gt;
10% reduction in Shield Rig drawbacks per level. &lt;br /&gt;
|1=Intelligence&lt;br /&gt;
|2=Memory&lt;br /&gt;
|pre={{sk|Jury Rigging|III}}&lt;br /&gt;
|reqI=Manufacturing: Tech 1 Shield Rigs&lt;br /&gt;
|reqIV=Manufacturing: Tech 1 Capital Shield Rigs&lt;br /&gt;
|notes=Shield rigs&amp;#039; drawback is an increased signature radius.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Cingulari</name></author>
	</entry>
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