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	<id>http://cingulari.ru/eve-wiki/index.php?action=history&amp;feed=atom&amp;title=Skills%3AStructure_Management</id>
	<title>Skills:Structure Management - История изменений</title>
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	<updated>2026-07-29T01:34:20Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>http://cingulari.ru/eve-wiki/index.php?title=Skills:Structure_Management&amp;diff=540&amp;oldid=prev</id>
		<title>Cingulari: Новая страница: «{{Skills Links}} = Overview = This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to citadels. These skills also allow the control of starbase and citadel weapon systems.  {| class=&quot;wikitable&quot; !Skill (Multiplier) !Purpose !Alpha Limit |- |{{sk|Anchoring|mult=yes}} |Base skill required to anchor objects in space. |{{SkillAlphaBar|Anchoring}} |- | {{sk|Mercenary Den...»</title>
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		<updated>2025-06-23T16:30:14Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «{{Skills Links}} = Overview = This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to &lt;a href=&quot;/eve-wiki/index.php?title=Citadels&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Citadels (страница не существует)&quot;&gt;citadels&lt;/a&gt;. These skills also allow the control of starbase and citadel weapon systems.  {| class=&amp;quot;wikitable&amp;quot; !Skill (Multiplier) !Purpose !Alpha Limit |- |{{sk|Anchoring|mult=yes}} |Base skill required to anchor objects in space. |{{SkillAlphaBar|Anchoring}} |- | {{sk|Mercenary Den...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skills Links}}&lt;br /&gt;
= Overview =&lt;br /&gt;
This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to [[citadels]]. These skills also allow the control of starbase and citadel weapon systems.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill (Multiplier)&lt;br /&gt;
!Purpose&lt;br /&gt;
!Alpha Limit&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Anchoring|mult=yes}}&lt;br /&gt;
|Base skill required to anchor objects in space.&lt;br /&gt;
|{{SkillAlphaBar|Anchoring}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Mercenary Den Management|mult=yes}}&lt;br /&gt;
| Allows operation of 1 MD per level&lt;br /&gt;
| {{SkillAlphaBar|Mercenary Den Management}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Starbase Defense Management|mult=yes}}&lt;br /&gt;
|Allows control of POS weapon systems.&lt;br /&gt;
|{{SkillAlphaBar|Starbase Defense Management}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Structure Doomsday Operation|mult=yes}}&lt;br /&gt;
|Skill at using structure doomsday weapons.&lt;br /&gt;
|{{SkillAlphaBar|Structure Doomsday Operation}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Structure Electronic Systems|mult=yes}}&lt;br /&gt;
|Skill at using structure support modules.&lt;br /&gt;
|{{SkillAlphaBar|Structure Electronic Systems}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Structure Engineering Systems|mult=yes}}&lt;br /&gt;
|Skill at using structure support modules.&lt;br /&gt;
|{{SkillAlphaBar|Structure Engineering Systems}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Structure Missile Systems|mult=yes}}&lt;br /&gt;
|Skill at using structure missile weapons.&lt;br /&gt;
|{{SkillAlphaBar|Structure Missile Systems}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill Details =&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Anchoring&lt;br /&gt;
|desc=Skill at anchoring deployables.&lt;br /&gt;
|1=Memory&lt;br /&gt;
|2=Charisma&lt;br /&gt;
|pre=None&lt;br /&gt;
|reqI=Anchoring: Customs Office Gantry, Secure Containers, Assembly Arrays, Ship Maintenance Array, Reprocessing Arrays, Compression Array, Laboratories, Drug Lab, System Scanning Array, Mobile Micro Jump Unit, Cynosural System Jammer, Tech 1 and Faction POS Weapon Batteries; {{sk|Structure Doomsday Operation|icon=yes}}; {{sk|Structure Electronic Systems|icon=yes}}; {{sk|Structure Engineering Systems|icon=yes}}&lt;br /&gt;
|reqII=Anchoring: Reactor Arrays, Tech 1 and Faction Mobile Small Warp Disruptors, Small Mobile Siphon Units, Encounter Surveillance Systems&lt;br /&gt;
|reqIII=Anchoring: Mobile Small Warp Disruptor II, Tech 1 and Faction Mobile Medium Warp Disruptors, Tech 1 and Faction POS ECM Batteries, Mobile Cynosural Inhibitor, Mobile Scan Inhibitor&lt;br /&gt;
|reqIV=Anchoring: Mobile Medium Warp Disruptor II, Tech 1 and Faction Mobile Large Warp Disruptors; {{sk|Starbase Defense Management|icon=yes}}&lt;br /&gt;
|reqV=Anchoring: Mobile Large Warp Disruptor II; {{sk|Outpost Construction|icon=yes}}&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill= Mercenary Den Management&lt;br /&gt;
|desc= Skill at using Mercenary Dens. Allows control of one structure per level, up to a maximum of five. Mercenary Dens must be places within 10km of a temperate planet&amp;#039;s Skyhook.&lt;br /&gt;
|1= Memory&lt;br /&gt;
|2= Charisma&lt;br /&gt;
|pre= {{Sk|Anchoring|III}}, {{Sk|Criminal Connections|III}}&lt;br /&gt;
|reqI= &lt;br /&gt;
|reqII= &lt;br /&gt;
|reqIII= &lt;br /&gt;
|reqIV= &lt;br /&gt;
|reqV= &lt;br /&gt;
|notes= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Starbase Defense Management&lt;br /&gt;
|desc=Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.&lt;br /&gt;
|1=Memory&lt;br /&gt;
|2=Charisma&lt;br /&gt;
|pre={{sk|Anchoring|IV}}&lt;br /&gt;
|notes= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Structure Doomsday Operation&lt;br /&gt;
|desc=Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level.&lt;br /&gt;
|1=Memory&lt;br /&gt;
|2=Willpower&lt;br /&gt;
|pre={{sk|Science|I}}; {{sk|Anchoring|I}}&lt;br /&gt;
|notes= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Structure Electronic Systems&lt;br /&gt;
|desc=Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.&lt;br /&gt;
|1=Memory&lt;br /&gt;
|2=Willpower&lt;br /&gt;
|pre={{sk|CPU Management|I}}; {{sk|Anchoring|I}}&lt;br /&gt;
|notes= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Structure Engineering Systems&lt;br /&gt;
|desc=Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.&lt;br /&gt;
|1=Memory&lt;br /&gt;
|2=Willpower&lt;br /&gt;
|pre={{sk|Power Grid Management|I}}; {{sk|Anchoring|I}}&lt;br /&gt;
|notes= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|skill=Structure Missile Systems&lt;br /&gt;
|desc=Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level.&lt;br /&gt;
|1=Memory&lt;br /&gt;
|2=Willpower&lt;br /&gt;
|pre={{sk|Missile Launcher Operation|I}}; {{sk|Anchoring|I}}&lt;br /&gt;
|notes= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Cingulari</name></author>
	</entry>
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