<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
	<id>http://cingulari.ru/eve-wiki/index.php?action=history&amp;feed=atom&amp;title=Thrasher</id>
	<title>Thrasher - История изменений</title>
	<link rel="self" type="application/atom+xml" href="http://cingulari.ru/eve-wiki/index.php?action=history&amp;feed=atom&amp;title=Thrasher"/>
	<link rel="alternate" type="text/html" href="http://cingulari.ru/eve-wiki/index.php?title=Thrasher&amp;action=history"/>
	<updated>2026-07-29T01:37:39Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
	<generator>MediaWiki 1.39.7</generator>
	<entry>
		<id>http://cingulari.ru/eve-wiki/index.php?title=Thrasher&amp;diff=1128&amp;oldid=prev</id>
		<title>Cingulari: Новая страница: «&lt;onlyinclude&gt;{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} &lt;!--  Template marker : DON&#039;T EDIT LINE --&gt;  &lt;!-----------------------------------------------------------  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)  -------------------------------------------------------------  * on editing the attributes, please make sure that you don&#039;t  * leave/mistype any tags required. please follow the same  * forma...»</title>
		<link rel="alternate" type="text/html" href="http://cingulari.ru/eve-wiki/index.php?title=Thrasher&amp;diff=1128&amp;oldid=prev"/>
		<updated>2025-06-28T16:04:37Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «&amp;lt;onlyinclude&amp;gt;{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} &amp;lt;!--  Template marker : DON&amp;#039;T EDIT LINE --&amp;gt;  &amp;lt;!-----------------------------------------------------------  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)  -------------------------------------------------------------  * on editing the attributes, please make sure that you don&amp;#039;t  * leave/mistype any tags required. please follow the same  * forma...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} &amp;lt;!--  Template marker : DON&amp;#039;T EDIT LINE --&amp;gt;&lt;br /&gt;
 &amp;lt;!-----------------------------------------------------------&lt;br /&gt;
 * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)&lt;br /&gt;
 -------------------------------------------------------------&lt;br /&gt;
 * on editing the attributes, please make sure that you don&amp;#039;t&lt;br /&gt;
 * leave/mistype any tags required. please follow the same&lt;br /&gt;
 * format below and edit only the values (after the = sign).&lt;br /&gt;
 -------------------------------------------------------------&amp;gt;&lt;br /&gt;
 | shipid=16242&lt;br /&gt;
 | shipimg=Thrasher.jpg&lt;br /&gt;
 | shipname=Thrasher&lt;br /&gt;
 | class=Destroyer&lt;br /&gt;
 | grouping=Standard Destroyers&lt;br /&gt;
 | hulltype=Thrasher Class&lt;br /&gt;
 | faction=Minmatar Republic &lt;br /&gt;
 | variations={{Ship|Thrasher Fleet Issue}}, {{Ship|Sabre}}&lt;br /&gt;
 | tech= &lt;br /&gt;
 | powergrid=70 MW&lt;br /&gt;
 | cpu=170 tf&lt;br /&gt;
 | capacitor=550 GJ&lt;br /&gt;
 | highs=8&lt;br /&gt;
 | turrets=7&lt;br /&gt;
 | launchers=1&lt;br /&gt;
 | mediums=3&lt;br /&gt;
 | lows=2&lt;br /&gt;
 | mass=1,600,000 kg&lt;br /&gt;
 | volume=43,000 m³&lt;br /&gt;
 | cargohold=400 m³&lt;br /&gt;
 | extrahold=&lt;br /&gt;
 | extraholdtype=&lt;br /&gt;
 | dronebay=&lt;br /&gt;
 | bandwidth=&lt;br /&gt;
 | quote=Send in a cat, rats grow cautious. Send in a lion, no more rats.&lt;br /&gt;
 | quote_attribution=Unknown Republic Fleet pilot&lt;br /&gt;
 | info=Engineered as a supplement to its big brother the Cyclone, the Thrasher&amp;#039;s tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.&lt;br /&gt;
 | bonuses=&amp;lt;b&amp;gt;Minmatar Destroyer bonuses (per skill level):&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;5% bonus to Small Projectile Turret damage&amp;lt;br&amp;gt;10% bonus to Small Projectile Turret tracking speed&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Role Bonus:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;50% bonus to Small Projectile Turret optimal range&amp;lt;br&amp;gt;&lt;br /&gt;
 | structurehp=750 HP&lt;br /&gt;
 | shieldhp=800 HP&lt;br /&gt;
 | shieldem=0&lt;br /&gt;
 | shieldexp=50&lt;br /&gt;
 | shieldkin=40&lt;br /&gt;
 | shieldtherm=20&lt;br /&gt;
 | armorhp=750 HP&lt;br /&gt;
 | armorem=60&lt;br /&gt;
 | armorexp=10&lt;br /&gt;
 | armorkin=25&lt;br /&gt;
 | armortherm=35&lt;br /&gt;
 | maxvelocity=270 m/sec&lt;br /&gt;
 | inertia=2.8&lt;br /&gt;
 | warpspeed=4.5 AU/s&lt;br /&gt;
 | warptime=6.21 s&lt;br /&gt;
 | targetrange=27.00 km&lt;br /&gt;
 | sigradius=56 m&lt;br /&gt;
 | maxlockedtargets=6&lt;br /&gt;
 | sensortype=LADAR&lt;br /&gt;
 | sensorvalue=9 points&lt;br /&gt;
 | scanres=550 mm&lt;br /&gt;
 | reqskills=*{{RequiredSkill|Minmatar Destroyer|I}}&lt;br /&gt;
** {{RequiredSkill|Minmatar Frigate|III}}&lt;br /&gt;
*** {{RequiredSkill|Spaceship Command|I}}&lt;br /&gt;
&lt;br /&gt;
 | totaltraintime=9h 18m 20s&lt;br /&gt;
 | forumlinks=&lt;br /&gt;
 | wikireferences=&lt;br /&gt;
 | externallinks=&lt;br /&gt;
 | highlights1=High Amount of High Slots&lt;br /&gt;
 | highlights2=&lt;br /&gt;
 | highlights3=&lt;br /&gt;
 | highlights4=&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt; &amp;lt;!-- Template marker : DON&amp;#039;T EDIT LINE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-----------------------------------------------------------------------------------------&lt;br /&gt;
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************&lt;br /&gt;
-------------------------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
The Thrasher can be an effective anti-frigate platform in PvE: it can power through L1 combat missions faster than the Minmatar Frigates.&lt;br /&gt;
&lt;br /&gt;
Like other destroyers, the Thrasher cannot mount a large buffer tank, and in PvP its combination of cheap cost and many turret slots makes it useful in doctrines that emphasize speed and high close-range DPS rather than staying on the field for a long time. The same two qualities make it popular for [[Suicide Ganking|suicide ganking]], where it synergizes well with the very high alpha damage of artillery turrets.&lt;br /&gt;
&lt;br /&gt;
The Thrasher&amp;#039;s balanced mid and low slot layout makes it more flexible than most destroyers, able to fit some tackle and a small armour tank, or damage enhancement and a shield tank.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
As a T1 destroyer, the Thrasher is often the first step up out of frigates for pilots training in Minmatar ships. It is quite beginner-friendly, and can be flown effectively for simple PvE combat with only basic projectile turret skills. But destroyers are larger targets than frigates, and can&amp;#039;t mount the scale of tank found on T1 cruisers, so the Thrasher is a little less forgiving than smaller ships. The jump from frigate to destroyer is a good moment to consider initial [[Support Skills|support skills]] for turrets, navigation, and tanking.&lt;br /&gt;
&lt;br /&gt;
Characters with most relevant skills trained to IV or V can wring startling amounts of DPS out of the Thrasher, and it is sometimes seen in the hands of very experienced pilots.&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Thrasher is a fantastic Level 1 security mission ship. To speed through missions as quickly as possible, linking the auto-cannons together in a group of 3/2/2 allows the simultaneous and near-instant destruction of 3 frigates at a time. (Note that this split grouping of guns is unorthodox, and should not be used in most other contexts.) An afterburner or micro-warp drive will enable the pilot to quickly and efficiently work their way through getting the standings to move forward to Level 2 security missions.&lt;br /&gt;
&lt;br /&gt;
A salvaging fit for a Thrasher can easily keep up with the wrecks popped from Level 1-3 missions, adding to the ISK from each mission.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Most PvP fits for the Thrasher lean into the ship&amp;#039;s strength (its damage output) and simply accept the weak tank as part of flying a destroyer. An autocannon-fit Thrasher can chew through almost any T1 frigate if it can get into close range, and can have a shot at some types of T2 frigate too. Fast, kiting targets can be more troublesome (note how the Thrasher&amp;#039;s role bonus to &amp;#039;&amp;#039;optimal&amp;#039;&amp;#039; range doesn&amp;#039;t help autocannon, which have very little optimal range), though depleted uranium or titanium sabot ammo or (for T2 autocannon) Barrage can help.&lt;br /&gt;
&lt;br /&gt;
A group of Thrashers, or a mixed group of Thrashers and similar DPS-first destroyers can pose a serious threat to much larger ships, though they lack the tank for a sustained battle.&lt;br /&gt;
&lt;br /&gt;
An artillery fit with sensor boosters can be a very cost-effective low-security gatecamp platform. The standard usage is to fire a single volley and then immediately warp off to avoid gate guns, which the Thrasher cannot tank.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;#039;&amp;#039;You can add notes here.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Patch History ==&lt;br /&gt;
{{expansion past|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;118.6 v.1.0 - Build: 1052658 - 28.06.16&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Repositioned the boosters on the Minmatar Destroyer Thrasher and variants.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hyperion 1.3 Released on Tuesday, September 2nd, 2014&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed solar fins on all other variants of the Thrasher and Cyclone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hyperion 1.2&lt;br /&gt;
Released on Thursday, August 28th, 2014&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed the invisible sails on the Thrasher and Cyclone&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Retribution 1.0 Released on Tuesday, December 4, 2012&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Unchanged ship bonuses&lt;br /&gt;
*Slot layout: 8 H, 3 M, 2 L, 7 turrets, 1 launchers&lt;br /&gt;
*Fittings: 70 PWG, 170 CPU&lt;br /&gt;
*Defense (shields / armor / hull): 800 / 750 / 750&lt;br /&gt;
*Capacitor (amount / recharge rate / cap per second): 550 / 290 s / 1.89&lt;br /&gt;
*Mobility (max velocity / agility / mass / align time): 270 / 2.8 / 1600000 / 4.2 s&lt;br /&gt;
*Drones (bandwidth / bay): 0 / 0&lt;br /&gt;
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 27km / 550 / 6&lt;br /&gt;
*Sensor strength: 9 Ladar&lt;br /&gt;
*Signature radius: 56&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShipsMatrix}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Database]]&lt;br /&gt;
[[Category:Standard Destroyers]]&lt;/div&gt;</summary>
		<author><name>Cingulari</name></author>
	</entry>
</feed>