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High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Faith is your fire and with it, burn away his evil.
- – The Scriptures, Amarr Askura 10:3
Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.
SHIP BONUSES
Amarr Destroyer bonuses (per skill level): 10% bonus to Small Energy Turret tracking speed 10% reduction in Small Energy Turret activation cost Role Bonus: 50% bonus to Small Energy Turret optimal range
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Required Skills
Training Time what's this?9h 18m 20s
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Grouping
▪ Variations Coercer Navy Issue
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 High Amount of High Slots
 73 MW  172 tf
 260 m/sec
 375 m³
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Heretic
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 High Amount of High Slots
 70 MW  270 tf
 310 m/sec
 380 m³
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Ship Attributes
| Fittings |
High 8
Launchers 0
Turrets 8
Rig
3
small
Calibration 400
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| Navigation |
Base Time to Warp 6.34 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Drones |
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| Targeting |
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| Structure |
Structure Hitpoints 800 HP
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| Armor |
Armor Hitpoints 900 HP
Armor Resistances
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| Shields |
Shield Capacity 700 HP
Shield Resistances
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Summary
The Coercer is an Amarr T1 Destroyer. It uses lasers as its weapon system. With the Retribution patch, it gained a much needed 2nd mid slot and lost a low. The extra mid slot makes it better for kiting in solo/small gang PvP (before it could do it, but either someone needed to point the target, or they had to die before they realized they weren't pointed). The Coercer is great for applying ranged DPS in comparison to the other gun based destroyers, especially with T2 pulse. It can't do quite as much raw DPS as a Catalyst, for example, but it applies its damage at a much greater range. It doesn't have as high of alpha as a thrasher, but at the same range, it applies much higher DPS.
Skills
Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Coercer is quite forgiving. Basic fitting skills and support skills are desirable.
Tactics
No sub-article about Coercer roles or piloting tactics. You can write them here.
Notes
You can add notes here.
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